@foggy@lemmy.world
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Want to be honest here, my real pet peeve is that it shows 100%. Ever. At all. Let alone when it hangs there… That’s just insulting.

If it is 100% complete, I should not be waiting for anything. If I were ever developing an operating system I would never allow for 100% to display on a progress bar. 100% means it’s done. We advance to the next screen. Do not display it. It makes no sense.

@Agent641@lemmy.world
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Im 101% done with 100% progress bars

KptnAutismus
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maybe display it for the user for half a second. but nothing else.

my3d printer does this on long prints too, it’ll say 100% for up to 10 minutes when it’s a really long print. makes no goddamn sense.

probably rounding shit in the software and a lack of care on the manufacturer’s side.

@foggy@lemmy.world
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I’m just saying that in the world of zeros and ones, a one should never be a zero.

I like this saying. I’m going to steal it. It’s mine now.

@foggy@lemmy.world
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imadethis.gif

I do often desire a “click to continue” option, especially helpful for asynchronous tasks. Start a render, and when you get back it says 100% without you having to look at the output folder, for instance. I get what you mean though, it certainly should say 100% unless it’s totally donezo. Probably lazy rounding errors in some cases (Microsoft products are the worst at showing accurate progress bars)

@foggy@lemmy.world
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I would say a click to continue screen would count as a next screen in the context of what I’m talking about.

I guess I should have been more clear as to say, it should never say 100%, and still be in the loading loop.

Oh for sure! Not trying to get on your back, just agreeing from a UI developers pov :) I seem to have misunderstood your original intent but we’re saying the same stuff I think

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