Fabian Giesen (@rygorous@mastodon.gamedev.place)
mastodon.gamedev.place
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By request, my usual "the least interesting part about AVX-512 is the 512 bits vector width" infodump in thread form. So here goes, a laundry list of things introduced with AVX-512 that I think are way more important to typical use cases than the 512-bit vectors are:
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