Nah I don’t feel like it.

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Joined 1Y ago
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Cake day: Aug 08, 2023

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I just watch and delete because I don’t ever really watch anything more than a few times anyways.

The only kind of stuff I’ve ever made backups of is dev software and old keygens because . well - that kind of stuff disappears too easily with the new&shiny fad.


I use Krita because I do hand drawn animation so I haven’t pirated photoshop since like . . 2008. Also use a tiltpen with it to paint tangent normals for bump mapping sometimes. Once I obtained good drawing tablets and stopped painting with my mouse I stopped caring about photoshop and its features


Leaking content before debut? Evil and it hurts the owners. Very much stealing.

Releasing torrent too close to original release date? Kinda mean and can really hurt initial sales.

I’d rather people be more mindful and considerate of these two things. After that time has passed though… Nothing else comes to mind. :)

Just wanted to point out that having some standards is good if you want piracy to be respected


Constantly migrating your data from one storage to the next seems like the only real way.

Hardware solutions personally. . raise too many doubts. Like those “100 year discs”, that just screams untested/untestable.


oooh nostalgic.

What I like about gamecopyworld: it’s been around forever!

What I hate: no standards. Sometimes you’ll find cracks for a win98 game or an XP game and they’ll require sys/kernel functionality that didn’t exist until windows 7. I mean… what if I wanna play period correct? And NOT on windows 7 or newer?


It also helps to gauge interest in regions and territories where the media was never put up for sale in the first place. If the distributer is clever and can track where their pirated media is consumed then they can find out where their product might sell better