TTRPG fan and programmer.
I don’t like/use the
class
keyword in JS, because I quite like the paradigm with prototypes & stuff, and that keyword tries to make it fit into a totally different paradigm, which doesn’t really work IMHO.
I’ve read somewhere that Javascript is more of a prototype-oriented language rather than an object-oriented one. Do you agree with this?
BTW, I’ve developed a few strats to have my own style in TS that I like quite a lot. I can tell more if you’re interested.
Thank you! But maybe not right now; I’m still learning the basics. Have you considered write an article about it? 😮
I think you should do what’s comfortable to you
Good advice, but I would like to expand outside of my comfort zone to learn different styles of programming.
but also try to adapt to the common language in each of the code bases you will be working on, so that everyone is on the same page.
Absolutely agree with you there.
Good luck in your journey!
Thank you! ❤️
As long as you’re opting for composition over inheritance, it’s probably fine.
Totally agree with you there.
Probably on the “sparingly” end.
I’m on the same train of thought as you. I feel that relying too much on class
ignores the better features that JavaScript has to offer. However, I’m sure that its application is useful on the occasion where inheritance IS (but very rarely) necessary.
Yes. This seems to be one of the common arguments against “classes”: they’re not exactly classes in the traditional sense, and everything you can do in JavaScript can be done so without touching the class
keyword. It’s basically syntactic sugar that adds more confusion to the language, or so I heard. I’ve read this article that explains the flaws behind with this feature: https://www.toptal.com/javascript/es6-class-chaos-keeps-js-developer-up
This is an excellent take! 👏
This advice looks sound. I’ll definitely take it into consideration.