FortifiedAttack [he/him]
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Joined 2Y ago
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Cake day: Nov 06, 2022

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I was involved with an Indie game that was priced at roughly $15. It literally sold for 10 cents in those regions with Steam’s recommended pricing, mainly due to the accelerating inflation, and within hours of release, 20% of the sales came from these regions because of people abusing VPN. The pricing was quickly adjusted before that percentage could grow any larger.

When people can just get a freshly released game at a 99.5% discount, you might as well not sell the game at all in those regions.


Relatively speaking, games already were practically free in those countries to begin with, so it’s not like piracy would make a difference to the vendors.