an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985

pirates keep culture alive ❤️

https://zenodo.org/record/7996492

@piracy

@DebatableRaccoon afaik the problem is physical media and that it becomes unavailable/unplayable for several reasons.

@piracy @jonny @GreenCrush @Coeus

DebatableRaccoon
link
fedilink
English
11Y

Not entirely. It works both ways. Physical media that doesn’t have a digital version has an inherently finite supply but a digital release with no physical release vanishes the moment someone flips the switch.

If we can mandate the IP holder has to always provide a way to acquire the media legally it means there’s always going to be some sort of source. Without crappy DRM, we could make our own physical copies of digital media and the same the other way around.

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
!piracy@lemmy.dbzer0.com
Create a post
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don’t request invites, trade, sell, or self-promote

3. Don’t request or link to specific pirated titles, including DMs

4. Don’t submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

  • 1 user online
  • 109 users / day
  • 273 users / week
  • 1K users / month
  • 3.5K users / 6 months
  • 1 subscriber
  • 3.39K Posts
  • 82.1K Comments
  • Modlog