Right but if it’s something that’s affecting every single creator then why would anyone continue to want to use Unity

@SomeBoyo@feddit.de
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71Y

As far as I know the developer community, doesn’t want to continue using it.

@Yglorba@lemmy.dbzer0.com
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1Y

The only reason people will continue using Unity is because they’ve already made )or are in the process of making) a game using it and switching to something else would waste massive amounts of time and effort. Unity is depending on this - this is basically them squeezing everything out of existing customers without regard for long term growth.

Remember, the whole idea here is that Unity is demanding payments for already existing games. They clearly don’t care about whether people keep using Unity for new games in the future; the executives who made this decision will have cashed out and will be long gone by the time all the existing Unity games in the pipeline are done and things dry up.

@hitmyspot@aussie.zone
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141Y

They will try to sell based on future payments owed, or projected earnings. Then they will be sued by a big guy for breach of contract, having changed the terms without consent.

Then the money will disappear. Already, the engine will be abandoned. Unity is dead now.

Foss is available and with the programming community now incentivised to use it, it should do well. That might be their play. They knew the end was nigh.

pirate
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21Y

What’s the best FOSS alternative to Unity that you know of, if any?

@hitmyspot@aussie.zone
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21Y

I don’t develop games but from reading Godot seems ready for mainstream. I use blender for 3d production in industry. It’s also Foss and powerful.

pirate
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21Y

Thanks for the thoughts. I stumbled upon Godot in this thread as well. Looks interesting!

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