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Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:
Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.
Yeah but how long is this solution really viable? It’s not “skipping” the fee. It’s just putting it off. Eventually your version won’t be supported/will lack too many critical new features. No serious studio is going to work around you if they decided to just pony up.
Long enough to learn and switch to a new engine, possibly on your next game.
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Wasn’t the free version already excluded from the changes before?
What they have done for the Free version is set the limit to 200k (it was 100k before) and they’ll no longer be requiring the Unity logo to be shown, even on the free version.
The trust is already gone. I would never use unity after all this
That’s great but they didn’t say a single word about:
The retroactive fee stuff was pure idiocy, but the above points are also deeply concerning and problematic, and indicate a leadership culture that appears entirely unconcerned with business ethics. And the exec team is not changing. They will try something similar in the future.