Having played Void Crew recently, which just launched into early access and therefore has a lot of bugs, it happens astonishingly often how turning a ship’s system off and back on again - sometimes even the whole ship - “fixes” a bug (it’s more of a workaround).
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I liked how Star Trek: Discovery had a snippet of C code with a reference to Windows NT. I wonder if we’ll still be on x86 in the 23rd century.
“The warp core is down!”
“Have you tried turning the power couplings off and on again?”
Having played Void Crew recently, which just launched into early access and therefore has a lot of bugs, it happens astonishingly often how turning a ship’s system off and back on again - sometimes even the whole ship - “fixes” a bug (it’s more of a workaround).
Sounds like a cool game