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It’s long running, so you want a database so you can store your state. If you’re storing state, locking it into a state machine makes sense.
I do agree with some of the commenters that making it closer to an event source design would make more sense still.
That’s besides the point. Of course that the most fitting way to represent a state machine is with a state machine. The point is that implementing the transition table in a database table creates many problems while apparently solving none.