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170 MEGABYTES. Excusez moi?
I mean, wouldn’t it essentially have to be storing every possible move (well, state) for as many rounds as you want for the player to be able to play at most? And I’m not sure he can take advantage of the fact that you can end up in the same state from multiple other states, which would remove a lot of the redundant ones
Look at the screenshot at the beginning of the article. Every possible state is stored in a div, with the state encoded in its Id. So it’s possible to reuse such “duplicate” states.
Strictly speaking, it would not be allowed for the same ID to occur multiple times.