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Just by coincidence i’m watching a gameranx video about the 10 worst AAA games, and Falcon says the same thing about games as a service (subscriptions, micro-transactions, etc.): “it seems like they’re playing a game of chicken with the consumer to see what they can get away with”.
https://www.youtube.com/watch?v=E8jDgkikylY
(start at 19:45)
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Precisely. And the game franchises that do this the most successfully are the ones with pre-existing brand recognition to ride off of. When you start with a forgettable story and characters, then no one (outside of a small few who like being disappointed I guess) will engage with it.