Although playing online works, I haven’t tried a direct connection/invite with another person, due to me lacking PC master race friends.

In the general server list, I think the SA region stands for South America? In any case, my ping was really high, so actually playing online is not feasible for me.

I’m using IGG games’ torrent version, it was a simple extract and run. The fake steam account name defaults to NooB, so I recommend you change it in the following folder: %appdata%\Roaming\Goldberg SteamEmu Saves\settings - The account_name.txt is just the shown name, while the user_steam_id.txt is the acc number. I’ve changed both. Keep in mind that changing the id might make your saves disappear, so you’ll have to create a new world, then copy over the save files - %appdata%\Local\Pal\Saved

If you’re a fan of survival crafting, this game is a must play. The fact that you can play solo and change the world settings (exp rate, stamina depletion, hunger, etc) anytime before entering makes it perfect for all skill levels. I just think the default capture rate is too low, but I guess it makes more sense when you’re online in a guild?

No idea how many hours I’ve spent playing, but I’m definitely buying this game in a few months.

@ulkesh@beehaw.org
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But it doesn’t function flawlessly, at least not yet. I know of one pretty big online networking bug that affects me – You currently cannot connect directly to a password-ed server (by IP), it won’t prompt for the password and it simply denies entry. And since the multiplayer server browser is pure garbage, you can’t even properly search for the password-ed server because the search only filters the current page you’re on, and even pagination is flat broke.

This game has a lot to get fixed. This is my major hit list that I’d like to see fixed/enhanced:

  • Fix it so a client can directly connect to a server that requires a password without having to use the server browser
  • Fix the server browser so pagination works properly
  • Fix the server browser so keyword searching actually filters across all registered servers, not just the currently-loaded page
  • Fix the server so when purposefully not registering as a public server, it doesn’t show in the server list (my private server is not supposed to be listed, but I had a random stranger connect…and since I cannot password the server yet due to the bug listed above, they got on and built stuff before I could kick them – and I cannot destroy anything they made)
  • Enhance it so an admin can destroy all content irrespective of guild
  • Fix the in-game chat so it actually scrolls properly and can be user-scrolled up and down
  • Fix the pal AI and pathing, it’s atrocious
  • Enhance it so you can dedicate a specific pal to a specific job
  • Fix it so party pals will properly attack incoming raids outside of the base circle
  • Enhance it so storage bins can be labeled (without having to use signs)
  • Enhance it so if there is a security code on a door or storage box, it doesn’t allow other guild members access without knowing the security code (this would require a level of ownership to each crafted item)
  • Enhance it so stacks can be divided by an arbitrary user-defined number instead of only by half
  • Enhance it so signs can be placed on foundation pieces
  • Fix it so pals that fight intruders cannot destroy buildings and other crafted/placed items
  • Fix it so wooden “security” walls are are not so easily destroyed by a simple pal invader
  • Fix it so other pals and players cannot become invisible
  • Fix it so in-dungeon bosses cannot use an ability that would place them outside the arena, thus requiring restarting the fight (in other words, fix the collision detection so properly bound the boss to the arena)

I’m sure I’m forgetting numerous other issues.

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