Just your typical internet guy with questionable humor
Historical piracy was never about social justice, especially when you consider that a number of pirates during the 1600-1800s received government’s blessings to operate, so long as they didn’t attack the nation’s ships.
Pirates simply did on sea the same thing highway robbers have been doing on land since the dawn of civilization.
My old PSP3000 is one of my favorite pieces. It hasn’t seen any action in 5+ years now, but it will probably get some around september.
Mandatory jab at the switch. Not awful but cmon, the controls suck
cries in 3 left joycons with drift
Another of my least fave is my laptop’s monitor. It’s an ASUS ROG whose screen sucks major balls. If it ever gets over 40ºC, it starts showing some “scanlines” or something like that, with horizontal lines that don’t refresh correctly or something, kinda hard to describe. In any case, if I ever game straight on it without anything blowing cool air on the screen, games will become unplayable because it’ll reach a point where I literally can’t see shit, because the screen won’t be refreshing correctly, several lines will be “stuck” for 1 second or more. The keyboard is also a piece of shit.
If New Horizons was your first animal crossing game and you were disappointed by the lack of personality that the villagers had, go play the original AC.
Is the original N64/GC the one where other villagers have the most personality? What are some other differences regarding NH, New Leaf and City Folk?
It took me a number of attempts before FFTA grew on me. I’m not too fond of race-locked classes there, or the judges, but the progression felt fun.
Worth noting: Ogre Battle (Tactics Ogre) was released for SNES (then re-released more than Skyrim) and is basically FFT’s father. FFTA’s sprites come straight from TO.
I’ve been hesitant of the mega man games for some reason, I’ll check em out!
I can understand that hesitancy for the NES games. If you never played anything like them, they can feel unfair or too hard. A lot of people love Mega Man 2, but my personal favorite of the NES era is 6, which could be a decent entry point if you ever decide to venture that way. X improves everything and the first is my personal favorite as well (it easily has the best music of the 3, too).
Mega Man X on the SNES is an amazing trilogy and still holds up. Moving on, X4 and X5 are great to play as well, X6 and beyond can be avoided.
Mega Man Legends 1 and 2 (PSX) are interesting games, a mix of action platforming and light RPG elements, but I have deep nostalgia and still enjoy the games, so you may find them very archaic. Playing the first game, the first thing you should do is change controls so turning around is left/right and L1/R1 strafe.
If you haven’t tried them yet, Donkey Kong Country 1, 2 and 3 are well worth playing, but the games can be unforgiving, especially in later levels. While there’s no coyote time, doing a forward attack off a ledge will allow you to jump once anytime during the fall. It’s very clearly a deliberate feature, as some level skips can only be accessed with that trick.
Castlevania Symphony of the Night on the PSX, if you haven’t played yet, you definitely should. This motherfucker stood the test of time with gold marks.
I know you asked to avoid final fantasy-esque titles, but Final Fantasy Tactics (PSX) is worth checking out. If the battle system, or the party management/job system, don’t pique your interest (things that you should get a feel within the first 20-30 minutes), then it’s not for you, no problem.
Tekken 3 on the PSX is probably the best 3D fighting game on the console. Graphically ancient by today’s standards, but it still has its charm. Later games got better with more characters and everything, but that game has the normal arcade mode, a “volley” mode and a beat-em’ up mode.
Bomberman games are their own category. The SNES ones are some of the best, but playing them all in sequence will get really tiresome, as the formula doesn’t change. Bomberman World on PSX can be completely avoided, it sucks.
If you feel like tinkering and walking around with a brick, you can try a DIY raspberryPi Phone - https://www.tomshardware.com/news/raspberry-pi-smartphone-ourphone
My first experience was with a demo of the first game, it came with 3 maps, the only one that I remember by name being the Battle of Kadesh, despite the 2nd map being the one that I played to absolute exhaustion (it was the map with base building, but no gold), since it was very easy to beat the first computer enemy.
Once I got a 🏴☠️ copy of AoE2 (2002-ish?), brother, I spent more time on the map editor than anything else for the first couple of weeks. I loved the huge map size but hated the paltry 200 unit limit. My older brother definitely spent more time playing than I did during that period.
As much as I played, I was always kinda bad at it, mostly because I’m more of a turtle player and always got pissed at how medium AI enemies would always build 4 separate town centers with at least one being very close to my starting area. Yet I would still play and, more importantly, I always loved the numbers and graphics at the end of a game.
Frankly, I think AoE2 really stood the test of time. For a game originally released in 2000 to remain not only relevant but also enjoyable without any official updates or patches for over 15 years (the remaster was announced in 2017) is a noteworthy feat.
how likely is it that this particular content will still be available on Usenet/torrents in a few years?
I’ve had quite a bit of trouble finding the old Rome Total War some time ago, before the remaster was released. I’ve took the chance to get Medieval 2 as well. Both are sitting on my hard drive, guess they’re worth keeping for longer
You know what, if I have a boy one day, I’ll name him Pascal. Hopefully, he won’t develop a lisp
I think for ongoing properties, it could create an interesting competition between different companies/artists, and I’d expect the original creators to fully cash in on “I’m the creator of [whatever], this is the real canon!” in order to keep loyal customers/fans
I fully expect game companies to not like this one bit, because live service games, like World of Warcraft or Fortnite, would, sooner or later, have to release source code in the public domain, allowing anyone to check it, create identical, better or worse clones or, worse, hacking tools that might still work on the more current version.
For stuff like the current offering of Adobe that relies so fucking much on “the cloud”, now that would be tricky and another significant battle, as they’d eventually have to give up the code for Illustrator, Photoshop, etc, as well as whatever server software their cloud uses, or point to said cloud’s owner. The same would apply for Autodesk, Corel, Microsoft, Apple and Google. Imagine finally having an open source Windows XP! 😆
EDIT: What is a lot more likely to become problematic is server-side bank software and some government software that is used for a country’s respective army or intelligence services. Boy, THOSE will definitely fight, or want a very specific clause for their cases, which makes sense.
Are you saying that the copyright is held too long?
I personally think so. 20-30 years for the authors would be enough, in my opinion. For company held copyright, it should be 8-12 years, counting from the date of creation - transferring the rights back to an individual would NOT give any extra time
That’d make basically every game and movie become public domain after a decade or so. If you applied 30 years of copyright to everything, nowadays we’d have public access to every game released up to 1994, which means the majority of the SNES and Mega Drive/Genesis catalogs.
Too bad any change wouldn’t apply retroactively, so we’d still have to wait for the 2030s to come by before 1940s stuff becomes public domain.
I miss the times when ads were just annoying gifs on the left or right side of a web page. Then they evolved, abusing javascript, to become pop ups that hid the URL bar and opened 3 dozen different pop ups while you didn’t close the mother popup. Then they started clickjacking: that close ad button? Just opens another ad. Ad infinitum.
Now, effectively editing the video to add an ad somewhere instead of serving it as a side file. The advertising industry as a whole feels like the absolute worst villains at a personal level, because they want to target you individually.
The next step after programmer socks