I've been trying to find a game that I played probably 10 or so years ago. I thought the name was digiminer or digimon or something like that but I know it's not those games.
The game (from what I remember) was about mining as a robot or in a ship of some sort. It was 2d. Whenever you mined areas it dropped pixels to be picked up that you had to fly/jump/move over to. I think it had a vacuum that you equipped to grab everything? You could upgrade and such to mine faster/larger and have a better pickup area. The mining area was mainly on the right side of the screen I think, the left side was all empty. The game was fully free, and I'm pretty sure that to run it you had it all downloaded in a file then ran the .exe.
I could be getting some of the ideas wrong, it's been a long time since I played or saw the game If anyone can help identify this game I'd appreciate it! I've been trying to find it for a few years, I remember it being a fun time sink
It's a really weird, happy and sad state of affairs.
You had Elden Ring, bunch of great indie games in 2022.
Then in 2023. Capcom hits it out of the park with SF6 and Remake4. Tears of the Kingdom came out. Then Baldur's Gate 3, a sequel 20+ years later. Metroid Prime remastered. Dead Space remake. Diablo 4
This was following Forsaken, Redfall, Gollum. Then you have Atlas Fallen recently with bad reviews
I'm having fun, but it seems indie Devs are having more success with original IPs and smaller scopes
Hey everyone! I've been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I've found myself resonating with Scott the Woz's viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of Undertale.Personally, I'm not particularly fond of random encounters and the need to grind excessively. I find it difficult to immerse myself in games that heavily rely on these mechanics. However, I'm open to exploring RPGs that strike a balance between engaging combat and a captivating narrative. While the combat system doesn't necessarily have to be mind-blowing, it does need to offer some strategic depth.I've tried Pokémon games in the past, but they didn't quite grab my attention. I'd prefer for the game to be available on steam or the switch. In terms of graphics I prefer pixel-art.That being said, I'm eager to hear your recommendations for pixelated RPGs that you think might suit my preferences. Whether it's a lesser-known gem or a popular title, I'm open to any suggestions. Thanks in advance for your input, and I can't wait to delve into some new RPG adventures!
I feel like it would be a very interesting mix but I can't think of any. I don't play either of those genres very much though, so I might be missing something very obvious.
Do you think it would work well together?
Hey everyone!
So I recently bought the Steam deck, and love every second of it. It allows me to play games that I normally never play on PC. Like some indies.
But I have a question. I want a game where I can just braindead level. Bit like Runescape back in the day. Is there some game like that for the Deck?
Been feeling the itch to get into an mmorpg. Hard to tell if there's any good ones out. Seems some in the works but what is good this currently available?
My context: was huge into EQ2 for a long while. Loved Rift. Played AION. Didn't really get into WOW but played it a tiny bit.
I like crafting and love the idea of building my house and world. One if the things I loved most about rift was building my dimension. I had HOOOOUUURRRS into it with some very cool stuff.
Anyway... what if anything is anyone playing. It feels like that genre is currently in a drought.
Hi, did anyone tried to play BG3 in coop? How is this? Is this close to coop in Divinity: OS 2 or is it more solo focused game where coop isn't so good?
cross-posted from: https://lemm.ee/post/3760609
Game Information
--------------------
**Game Title**: Atlas Fallen
**Platforms**:
- PC (Aug 10, 2023)
- PlayStation 5 (Aug 10, 2023)
- Xbox Series X/S (Aug 10, 2023)
**Trailers**:
- [Atlas Fallen - Lord of the Sands](https://www.youtube.com/watch?v=9FxmDKm7ENA)
- [Atlas Fallen - Combat Trailer](https://www.youtube.com/watch?v=AGQfhGubWns)
- [Atlas Fallen - "Behind The Sand" Gameplay Presentation](https://www.youtube.com/watch?v=fdn4U30qzow)
**Developer**: Deck13
**Publisher**: Focus Entertainment
**Review Aggregator**:
**[OpenCritic - 67 average - 27% recommended - 58 reviews](https://opencritic.com/game/15002/atlas-fallen)**
Critic Reviews
-------------
**[Destructoid](https://opencritic.com/outlet/90/destructoid)** - [Steven Mills](https://opencritic.com/critic/10000/steven-mills) - [7 / 10](https://www.destructoid.com/reviews/review-atlas-fallen)
>I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you’ve completed the adventure, but it will be enjoyable enough along the way to hold your interest.
-------------
**[Digital Trends](https://opencritic.com/outlet/124/digital-trends)** - [Tomas Franzese](https://opencritic.com/critic/2097/tomas-franzese) - [2 / 5 ](https://www.digitaltrends.com/gaming/atlas-fallen-review-xbox-series-x/)
>Atlas Fallen has some ambitious ideas for a game of its scale, but its poor presentation holds back a promising combat system.
-------------
**[Eurogamer](https://opencritic.com/outlet/114/eurogamer)** - [Kaan Serin](https://opencritic.com/critic/8833/kaan-serin) - [3 / 5 ](https://www.eurogamer.net/atlas-fallen-review-memorable-monster-slaying-in-a-forgettable-world)
>Atlas Fallen echoes other mid-00s slashers with fun melee combat and cool ideas, trapped in a run-of-the-mill open world.
-------------
**[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Jon Bailes](https://opencritic.com/critic/6107/jon-bailes) - [2.5 / 5 ](https://www.gamesradar.com/atlas-fallen-review/)
>It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.
-------------
**[Gaming Nexus](https://opencritic.com/outlet/104/gaming-nexus)** - [Jason Dailey](https://opencritic.com/critic/9502/jason-dailey) - [7.5 / 10](https://www.gamingnexus.com/Article/12898/Atlas-Fallen/)
>Atlas Fallen might not make any game of the year lists, but its inventive, refreshing combat is worth checking out. It will require a bit of patience, as the opening and closing acts are a protracted slog, in addition to numerous bugs, but the foundation is set for a sequel that capitalizes on the promise of this new IP.
-------------
**[IGN](https://opencritic.com/outlet/56/ign)** - [Gabriel Moss](https://opencritic.com/critic/6589/gabriel-moss) - [7 / 10](https://www.ign.com/articles/atlas-fallen-review)
>Atlas Fallen is a solid open-world action RPG with plenty of platforming and large monsters to fight with a co-op buddy, so long as neither of you cares about story or is a stickler for high-quality textures.
-------------
**[Kotaku](https://opencritic.com/outlet/276/kotaku)** - [Ethan Gach](https://opencritic.com/critic/1454/ethan-gach) - [Unscored](https://kotaku.com/atlas-fallen-review-dark-soul-open-world-action-rpg-1850721874)
>Deck13’s latest can’t get off the ground. Like the sandy ruins filling its world, the best parts of Atlas Fallen feel buried beneath the same open-world junk you’ve already done in a bunch of other games.
-------------
**[Metro GameCentral](https://opencritic.com/outlet/75/metro-gamecentral)** - [Nick Gillett](https://opencritic.com/critic/5846/nick-gillett) - [5 / 10](https://metro.co.uk/2023/08/09/atlas-fallen-review-easy-to-shrug-off-19306995/?ico=mosaic_tag)
>A combat-heavy action RPG with fun fights and spectacular landscapes, that's brought down by glitches, fiddly navigation, and an over-reliance on fetch quests.
-------------
**[PCGamesN](https://opencritic.com/outlet/169/pcgamesn)** - [Matt Poskitt](https://opencritic.com/critic/10058/matt-poskitt) - [8 / 10](https://www.pcgamesn.com/atlas-fallen/review)
>Atlas Fallen's superb combat, intruiging world, and fluid traversal make up for a play-by-numbers narrative. Thankfully, simple things like surfing the sands of a ginormous desert wasteland and taking on behemoth beasts mean I can enjoy the game for what it is instead of what it could have been.
-------------
**[Press Start](https://opencritic.com/outlet/491/press-start)** - [James Wood](https://opencritic.com/critic/5294/james-wood) - [6 / 10](https://press-start.com.au/reviews/ps5-reviews/2023/08/10/atlas-fallen-review/)
>Atlas Fallen layers interesting and engaging combat systems onto a lacklustre world and frustrating camera controls making for an uneven and forgettable fantasy action outing. Deck13 continues its work of innovating the genre in interesting ways but there's just a little too much going on for Atlas Fallen to ever find solid ground.
-------------
**[Push Square](https://opencritic.com/outlet/25/push-square)** - [Liam Croft](https://opencritic.com/critic/1009/liam-croft) - [7 / 10](https://www.pushsquare.com/reviews/ps5/atlas-fallen)
>It's disappointing to come up against a few too many flaws, but when Atlas Fallen is on form, its marriage of movement and fighting shines through.
-------------
**[Rock, Paper, Shotgun](https://opencritic.com/outlet/270/rock-paper-shotgun)** - [Ed Thorn](https://opencritic.com/critic/7538/ed-thorn) - [Unscored](https://www.rockpapershotgun.com/atlas-fallen-review)
>An action adventure with endearing six-out-of-ten jank, carried by weighty combat with heaps of style and customisation.
-------------
**[TechRaptor](https://opencritic.com/outlet/329/techraptor)** - [Rutledge Daugette](https://opencritic.com/critic/2042/rutledge-daugette) - [9 / 10](https://techraptor.net/gaming/reviews/atlas-fallen-review)
>With exploration enhanced by fun traversal, a progression system that doesn't tie you to levels, and combat that never gets boring with flashy abilities and fast-paced movement - Atlas Fallen is definitely worth your time.
-------------
**[TheSixthAxis](https://opencritic.com/outlet/68/thesixthaxis)** - [Gareth Chadwick](https://opencritic.com/critic/317/gareth-chadwick) - [5 / 10](https://www.thesixthaxis.com/?p=442678)
>Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
-------------
**[Try Hard Guides](https://opencritic.com/outlet/855/try-hard-guides)** - [4 / 10](https://tryhardguides.com/atlas-fallen-review/)
>Atlas Fallen is a game that wants to be so many things, but fails to be any of them. It wants to be the next epic fantasy universe, but lacks the originality or compelling writing to do so. It wants to be an action game akin to its inspirations, but can’t quite deliver on the mechanics it’s inspired by. It wants to be an amazing piece of visual art, but delivers stunning vistas alongside jilted animations and boring enemy designs. It’s a game with deceptive marketing, showing off an inaccurate portrayal of the experience ahead, and one that feels like it had too many teams working on it at once. Unfortunately, it’s also one you should probably give a wide berth.
-------------
**[Worth Playing](https://opencritic.com/outlet/64/worth-playing)** - [Cody Medellin](https://opencritic.com/critic/4182/cody-medellin) - [7 / 10](https://worthplaying.com/article/2023/8/10/reviews/138567-pc-review-atlas-fallen/)
>Atlas Fallen is fine in parts and frustrating in others. The world seems fascinating, but the characters are the least compelling part of the story. The combat can feel fluid, and the number of powers you can use makes for a good deal of build possibilities. You'll wish there were more weapons, though. Traversal is fun, but you will need to ignore Nyaal, who often calls out things that are nowhere in the proximity. The development team could've used some more time to tighten things up, but ultimately, Atlas Fallen remains a good distraction in between other, more polished action-adventure games.
-------------
**[XboxEra](https://opencritic.com/outlet/758/xboxera)** - [Jesse Norris](https://opencritic.com/critic/7583/jesse-norris) - [6.9 / 10](https://xboxera.com/2023/08/09/review-atlas-fallen/)
>Atlas Fallen is close to being damned good. It is let down by a lack of variety in enemy encounters, poor side quests, and dreadful writing. Still, the combat quickly becomes damned fun and with the option of co-op, it’s well worth checking out if you want some God of Crackdown-style action platforming adventures.
Q: What are the five (5) video games from the 20th Century that you want to be able to play again today? And why?
\* Maybe you no longer have time, or, there are no modern ports or adaptation.
\---
I'll start with mine.
(in no particular order)
1. [#SimFarm](https://c.im/tags/SimFarm)
It seems easier to play than [#SimCity](https://c.im/tags/SimCity), but as you progress, it is actually challenging. I love the challenge.
2. [#Empire](https://c.im/tags/Empire) / [#EmpireClassic](https://c.im/tags/EmpireClassic) (DOS version specifically).
If I am not mistaken, before there was the [#Civilization](https://c.im/tags/Civilization) franchise, there was “Empire”. It was a fun game. There is [#EmpireDeluxe](https://c.im/tags/EmpireDeluxe) available on [#Steam](https://c.im/tags/Steam), but I miss the DOS version that I played a lot.
3. [#CarrierCommand](https://c.im/tags/CarrierCommand)
A very fun game. Once I start playing this, time flies fast. I miss this game.
Here's a video of it, it's hard to explain this game as there are many features/gameplay “modes” [https://www.youtube.com/watch?v=LBJ0q52bXJM](https://www.youtube.com/watch?v=LBJ0q52bXJM)
Modern games today are usually limited to certain themes. If it's flight, it's flight. If it's tank, it's tank. If it's strategy, that's it. Carrier Command have it all.
4. [#Hyperspeed](https://c.im/tags/Hyperspeed) / [#Lightspeed](https://c.im/tags/Lightspeed) (DOS)
Years before the era of [#EVEonline](https://c.im/tags/EVEonline) came. RPG-ish space game that made me felt exploring space. This was new to me then and I enjoyed it.
5. [#StarControl](https://c.im/tags/StarControl) / [#StarControl2](https://c.im/tags/StarControl2) (DOS)
I know, we can still play this today, however, what I miss with this game is the 2 player mode.
You just play with your friend and blast each other to friendly matches and laughter.
Being able to play 2P mode, face-to-face, is something that we have taken for granted, and now we're all just virtual avatars in online games (even online multiplayer games).
\---
So, how about you?
Q: What are the five (5) video games from the 20th Century that you want to be able to play again today? And why?
[\#QotD](https://c.im/tags/QotD) [#gaming](https://c.im/tags/gaming) [#games](https://c.im/tags/games)
[@youronlyone@firefish.social](https://firefish.social/@youronlyone) [#gameshogun](https://c.im/tags/gameshogun) [#YourOnlyOne](https://c.im/tags/YourOnlyOne)
[@games@lemmy.world](https://lemmy.world/c/games) [@games@sh.itjust.works](https://sh.itjust.works/c/games) [@gaming@beehaw.org](https://beehaw.org/c/gaming) [@gaming@a.gup.pe](https://a.gup.pe/u/gaming)
Going back to broad strokes genres, this week's topic concerns the FPS (First Person Shooter), a staple of the overall gaming scene.
A [First Person Shooter](https://en.wikipedia.org/wiki/First-person_shooter) is the type of game where you play from a first person perspective (big shocker) and focuses around shooting (bigger shocker there), whether that's other players or NPC enemies. It's nice for a genre to be so plainly self-descriptive! FPS games also involve the navigation of a 3D environment, and often times incorporate standard concepts that are ubiquitous at this point like ammo management and loadouts of different weapons. This genre was heavily shaped by [Doom](https://en.wikipedia.org/wiki/Doom_(1993_video_game)) (the original, released in early 90s), to the point where before the name FPS fully took hold, one term often used was "Doom clones". Nowadays there are many subgenres and styles paired with the FPS - class-based shooters, "boomer shooters", milsim and/or tactical shooters, twitch shooters, and others.
Here are some questions and subtopics that I encourage people to discuss:
- What are some of your favorite subgenres or styles of FPS, and your favorite games from them?
- Do you enjoy secondary concepts often associated with FPS games like ammo management and loadout adjustment?
- What genres do you like to see crossed over with an FPS?
- Do you prefer multiplayer or singleplayer FPS games? For multiplayer, Co-op or PvP?
- What are some of your favorite weapons from FPS titles? What's been memorable?
Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in [the suggestion thread](https://lemmy.world/post/2001014).
::: spoiler Additional Resources
- [List of first-person shooters](https://en.wikipedia.org/wiki/List_of_first-person_shooters) from Wikipedia
- [First-Person Shooter tag](https://store.steampowered.com/category/action_fps/) on Steam
:::
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!
Please don’t forget to use the **spoiler tag** as soon as you start talking about a storyline.
cross-posted from: https://programming.dev/post/1438545
> A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.
TL;DW:
These Devolver games have been moved to **2024**:
* The Plucky Squire
* Stick it to the Stickman
* Skate Story
* Anger Foot
* Pepper Grinder
These games are still confirmed for **2023**:
* Gunbrella
* Wizard With A Gun
* The Talos Principle 2
* The Cosmic Wheel Sisterhood
* Karmazoo
* McPixel 3 DLC
Archived version: https://archive.ph/mNVst
> This post was inspired by two things I saw recently:
>
> - Jonny Price of WeFunder, sharing their newly designed raise page, featuring some giants of tech like Substack, Mercury and Levels.
> - Xalavier Nelson Jr. of Strange Scaffold, commenting on the seemingly extreme success of Larian Studios, with the upcoming release of Baldur’s Gate, and imporing consumers that it not “raise the standard”.
>
> The connection between these two items is not obvious, but it is interesting.
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