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Weekly “What are you playing” Thread || Week of January 20th
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Three day weekend ... Messed up my schedule. Oh well, what have you been playing? I've been checking out a ton of cool playdate stuff, as well as more binding of Isaac. I also picked up a game called the roottrees are dead that I'm excited to check out! It seems like a game similar to case of the golden idol which is one of my all time faves
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The format of these posts is simple: let’s discuss a specific game or series! Let's discuss the **Assassin's Creed** series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Feel free to share anything that comes up and react to other comments. Let's get the conversation going! If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course). Previous entries: [UFO 50](https://beehaw.org/post/17301843), [Platformers](https://beehaw.org/post/17004329), [Uplifting Games](https://beehaw.org/post/16718980), [Final Fantasy](https://beehaw.org/post/16516277), [Visual Novels](https://beehaw.org/post/16369988), [Hollow Knight](https://beehaw.org/post/16204715), [Nintendo DS](https://beehaw.org/post/16118681), [Monster Hunter](https://beehaw.org/post/15969036), [Persona](https://beehaw.org/post/15815857), [Monkey Island](https://beehaw.org/post/15642043), [8 Bit Era](https://beehaw.org/post/15418480), [Animal Crossing](https://beehaw.org/post/15260871), [Age of Empires](https://beehaw.org/post/14987502), [Super Mario](https://beehaw.org/post/14835659), [Deus Ex](https://beehaw.org/post/14746039), [Stardew Valley](https://beehaw.org/post/14498922), [The Sims](https://beehaw.org/post/14093524), [Half-Life](https://beehaw.org/post/13822356), [Earthbound / Mother](https://beehaw.org/post/13633152), [Mass Effect](https://beehaw.org/post/13437492), [Metroid](https://beehaw.org/post/13306214), [Journey](https://beehaw.org/post/13197359), [Resident Evil](https://beehaw.org/post/12978327), [Polybius](https://beehaw.org/post/12869480), [Tetris](https://beehaw.org/post/12738617), [Telltale Games](https://beehaw.org/post/12654761), [Kirby](https://beehaw.org/post/12576550), [LEGO Games](https://beehaw.org/post/12368265), [DOOM](https://beehaw.org/post/12230125), [Ori](https://beehaw.org/post/12122783), [Metal Gear](https://beehaw.org/post/12010778), [Slay the Spire](https://beehaw.org/post/11899909)
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Weekly “What are you playing” Thread || Week of February 25th
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Hey y'all, what have you been playing! Well for me I have been on a big helldivers 2 kick lol. I got into it kinda slowly but am fully hooked now and spent most of the week playing it 🫡
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Weekly “What are you playing” Thread || Week of March 17th
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Hey y'all! What have you been playing? I'm back from out of town and am back on that helldivers 2 grind 🫡 Also continuing my quest for dead god in binding of Isaac. Just got all of the losts completion marks!
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The format of these posts is simple: let's discuss a specific game or series! Let’s discuss the **Ori** series. What is your favorite entry? Are there any moments or mechanics that stand out to you? What aspects of the games do you like most? What are areas that could be improved or don't work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going! If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course). Previous entries: [Metal Gear](https://beehaw.org/post/12010778), [Slay the Spire](https://beehaw.org/post/11899909)
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Weekly “What are you playing” Thread || Week of August 4th
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Whatcha been playing! I've been camping all week so I really haven't been playing anything! Aside from a few crosswords here and there :)
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Gaming on controller & “typos”
Sometimes I game on keyboard + mouse, sometimes on controller, depending on the game. I love my keyboard, but being able to slouch with controller in hand is welcome as well. Unfortunately I've played so many games over the years with a controller that I struggle immensely to tap the right buttons when shit gets real. It's like my muscle memory is muddied with countless mappings. As a matter of fact there's no way I can switch between two games back and forth if they are even remotely similar in terms of perspective. Have you experienced high levels of "typos" with game controllers too? Do you know of strategies to get more precise?
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Dynamic Lights for Fabric 1.20.1
Hello everybody I'm looking for a Dynamic Lights mod to replace LambDynamicLights with since it is not available for 1.20.1 (Fabric) Do you have any recommendations?
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[Lunacid] All features of Vampire characters
cross-posted from: https://lemmy.blahaj.zone/post/21185473 > Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough. > > Helpful quirks: > - Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu. > - Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game. > - Most doors in the Castle Le Fanu will be open without vampiric symbols. > > Problematic quirks: > - Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use. > - Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous. > - Holy water deals a lot of damage when used. It still removes statuses though! > > Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
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New Metroidvania Ender Magnolia is currently rated 89 on Metacritic
Granted, it's only out of 9 reviews, but it came out on Tuesday. Seems like many publications are sleeping on it. Its predecessor Ender Lilies was probably my personal biggest surprise of 2024 (when I played it, not when it was released). [I wrote up some thoughts in the Playstation community earlier](https://midwest.social/post/18258354). I'm excited to pick this up once I clear out some of current commitments.
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> Resident Evil and Street Fighter series developer Capcom is experimenting with introducing new technology, including generative AI, to tackle the ballooning costs and man-hours required for game development. In a recent interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom, gave some specific examples of what this involves. Based on his explanation, it doesn't seem like Capcom is trying to use AI to generate anything directly related to gameplay, stories or character designs. > > According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the "hundreds of thousands of unique ideas" needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can't just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer's logo and everything else about the object.
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Once more I dived into the web of Romhacking.net to find interesting Mods for the Super Nintendo / SNES. All kinds of user created mods, bug fixes, additional content, story rewrites, graphics updates and more. Have fun exploring. 1. Intro 2. Download the Collection 3. List of 117 Romhacks 4. How to play a Romhack? 5. What happened in 2024? 6. The End… ?
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> Overview > > Create: Protection Pixel is a popular Create addon with over half a million downloads. It is available on CurseForge and was formerly available on Modrinth; its page has now been taken down. It was made with MCreator. > > Ever since version 1.1.2, the mod .jar bundles the Amplitude Java SDK under com.amplitude, and the org.json:json library (a dependency of Amplitude SDK) under org.json. Amplitude is a software analytics company. This is, obviously, unusual code to find in a Minecraft mod. > > The mod also contains four classes placed under com.brightsdk: Device, Main, SessionTracker, and Storage. > > The code under com.brightsdk does not appear to be correctly activated, but if it was correctly called, it would collect the following datapoints: > > - your device vendor and platform, > - your operating system name and version, > - the total amount of RAM in your computer, > - the currently in-use amount of RAM, > - the current CPU usage, > > and upload them (together with your IP address) to Amplitude's tracking URL at https://api2.amplitude.com/2/httpapi using the API key 7cce83b37fb5848cad6789d71a39b809. The code would send the data every minute at first, but gradually slow down to every 30 minutes.
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Official blog post: https://exok.com/posts/2025-01-22-earthblade-final-update/ Good statement from the team but damn does this hurt
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NVIDIA GeForce RTX 5090 Founders Edition Review & Benchmarks: Gaming, Thermals, & Power [ch: Gamers Nexus, t: 40:02]
cross-posted from: https://beehaw.org/post/18143916 > **TL;DW:** At 4K, the RTX 5090 hits 20-50% uplifts in raster as compared to the RTX 4090, and 27-35% uplifts in RT as compared to the RTX 4090. Power efficiency is roughly equivalent to the 4090. The new dual flowthrough cooler design seems to perform exactly as advertised, providing remarkable cooling for a card that is only two slots thick.
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Best version of Pandemic boardgame on Android?
I see that the official Matt Leacock's Pandemic boardgame adaptation on Android was abandoned by Asmodee, allegedly due to various quality problems. There are a few versions floating out there in various apk archives, and even something called "Pandemic" in the Google Play store by some outfit named Seadex that I have no idea whether is anything related to the original boardgame. Does anyone have a favorite implementation of the Pandemic boardgame they can recommend?
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[UFO 50] Divers is so much fun
cross-posted from: https://lemmy.blahaj.zone/post/21074916 > I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map! > > I beat the game at level 11. Here's my setup for the final boss: > > > ::: spoiler spoiler > > Dylan: electrical (yellow) tower shield and holy potions > > Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights) > > Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield > > Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles. > ::: > > > The ending is > ::: spoiler spoiler > very mysterious of course, I really like too! > :::
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It's tough to express how much of a bummer this whole mess has been. Veilguard is such an embarrassingly lazy, shallow experience. Placing all of the blame on Busche isn't fair, as she was brought in at the end of the development process, but it was her leadership that prevented the game from getting the extra time it needed. The creative and design aspects of the game's failure falls primarily on John Epler's lap. BioWare was so special for such a long time. Watching them fumble the ball directly into the deepest part of the toilet three times in a row feels completely insane. Fuck EA forever, man.
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> I really tried to enjoy myself. God, I tried so hard. I attempted to find nuggets of joy within its hamfisted dialogue, one-note companions and the flashy but soulless fights. But I just couldn't do it. Every time there was a glimmer of hope, it was dashed against the rocks of infinite disappointment. > > Honestly, I'm amazed I finished it. There was certainly a point where I was starting to feel like I'd rather do anything else than listen to a hot Grey Warden talk about his big dumb bird for the hundredth time, or play therapist to a giant dragon slayer who just wants to moan about how their mum doesn't understand them. These should have been great characters. A veteran knight reclaiming his order's lost legacy, a proud warrior wrestling with their cultural and gender identity—there's so much good stuff to mine here. But nope, they're just plain boring. All of them. > > I'm beating a dead horse, I know. I've already said my piece. But it's just a real shame. When I got to the final cutscene that teased what we can expect from the next Dragon Age, it really sealed the deal. I'm out. BioWare just isn't telling stories I care about anymore. Instead of moping around, I'm moving on. BioWare had an exceptional run, but that developer is long gone. What's left is just an EA studio that makes middling games I'm not really interested in.
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cross-posted from: https://beehaw.org/post/18015158 > [Archived link](https://web.archive.org/web/20250114094956/https://www.biometricupdate.com/202501/chinas-use-of-ai-biometrics-pose-significant-persistent-threats-dod-says) > > Chinese game 'Marvel' has been accused of censorship after players of its new video game were unable to chat about topics that are banned in China. > > Marvel Rivals is a new release featuring battles between heroic characters such as Captain America and Iron Man and the villains Loki and Venom. The plot revolves around Doctor Doom and his future counterpart Doom 2099. > > The game was developed by Marvel in conjunction with the Chinese developer NetEase and released in December. However, players have been blocked from typing in words such as “Tiananmen Square” and “Wuhan virus” in the chat function. They are met with the warning: “text contains inappropriate content”. > > Marvel Rivals game artwork featuring Iron Man, Spider-Man, and other characters. > > Other restricted phrases include “free Taiwan”, “free Hong Kong”, “free Tibet”, “Taiwan is a country”, “Taiwan No 1” and even “1989”, the year of the Tiananmen Square massacre. Chatting about Mao Zedong or the Dalai Lama is also banned. > > Winnie-the-Pooh, a name associated with President Xi, is blocked. Xi was compared to the character after appearing in a photograph with Barack Obama in 2017. > > Popular gamers have posted videos of themselves trying to type in the words. Asmongold, the YouTuber, is allowed to type in the words “Taiwan sucks” and “Taiwan is bad” only to be blocked when trying “free Taiwan”. At the end of the video he added sarcastically: “Marvel Rivals is a very interesting game that has no censorship at all and lets people think whatever they want and that’s just the way it is guys.” > > [...] > > China has a long history of censoring the content of video games and films for the domestic market. The Second World War strategy game Hearts of Iron was banned for depicting Tibet, Manchuria and Xinjiang as independent nations. Command & Conquer: Generals, a game depicting a hypothetical Third World War, was said to “smear the image of China and the Chinese army”. > > Marvel has also been accused of altering films so they would be accepted in the Chinese market. In the 2016 film Doctor Strange the main character is trained by a Celtic woman played by Tilda Swinton rather than a Tibetan monk who appeared in the original comics. A screenwriter claimed it was to appease the Chinese authorities and Marvel later admitted the move was a mistake. > > [...]
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Considering the Switch 2 (with those pretty joystick well covers to protect from drift, omg) and the Ryzen Z2 Go announcements, the low cost and availability of Steam Deck & parity level APU machines for purchase now, and the giant 1080p gaming install base represented by current gen consoles, it sure seems like low spec & 1080p gaming is going to have a pretty sunny future. I am hoping this gives small and medium sized development teams a chance to show up what is left of AAA gaming. What are your favorite low spec gaming setups right now? I'm enjoying a 5700g APU system the most these days. Mainstream wise, I've been playing Elden Ring and Injustice 2 and Vampire Survivors. The last Indie I played is this beat-em-up / horde survival game [An American Werewolf in LA](https://store.steampowered.com/app/2614640/An_American_Werewolf_in_LA/) which was pretty cool.
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Grim Dawn is a diablo-like ARPG, kickstarted in 2012 as the debut title from Crate Entertainment, an indie studio made up of devs from Iron Lore (who made the Titan Quest games). The devs describe it thus: > Players are thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors. I cannot recommend it highly enough if you enjoy the old-school style ARPGs. It hits perfectly on the loot-drop gameplay loop, class variety and differentiation, and world design (and it has excellent co-op!). Check out the [homepage](https://www.grimdawn.com/) for guides, or the [Steam page](https://store.steampowered.com/app/219990/Grim_Dawn/) for the trailers. It's on sale on Steam for **$2.50** USD right now, which is 90% off of its normal price. It is an absolute steal at this price. If you're interested but still don't want to pay that for it, DM me.
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Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?
[archive.is link](https://archive.ph/ZMCRA) > Designers of last year’s Marvel’s Spider-Man 2 used the processing power of the PlayStation 5 so Peter Parker’s outfits would be rendered with realistic textures and skyscraper windows could reflect rays of sunlight. > > That level of detail did not come cheap. > > Insomniac Games, which is owned by Sony, spent about $300 million to develop Spider-Man 2, according to leaked documents, more than triple the budget of the first game in the series, which was released five years earlier. Chasing Hollywood realism requires Hollywood budgets, and even though Spider-Man 2 sold more than 11 million copies, several members of Insomniac lost their jobs when Sony announced 900 layoffs in February. > > Cinematic games are getting so expensive and time-consuming to make that the video game industry has started to acknowledge that investing in graphics is providing diminished financial returns. --- > It was clear this year, however, that the live service strategy carries its own risks. Warner Bros. Discovery took a $200 million loss on Suicide Squad: Kill the Justice League, according to Bloomberg. Sony closed the studio behind Concord, its attempt to compete with team-based shooters like Overwatch and Apex Legends, one month after the game released to a minuscule player base. > > “We have a market that has been in growth mode for decades,” Ball said. “Now we are in a mature market where instead of making bets on growth, companies need to try and steal shares from each other.” --- > Ismail is worried that major studios are in a tight spot where traditional games have become too expensive but live service games have become too risky. He pointed to recent games that had both jaw-dropping realism — Avatar: Frontiers of Pandora (individual pebbles of gravel cast shadows) and Senua’s Saga: Hellblade II (rays of sunlight flicker through the trees) — and lackluster sales.
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> World of Warcraft still exists in 2024. The game’s 10th expansion was released in August, and while it doesn’t command quite the same influence as it did during its early-millennium prime, millions of players still step through its portal every day. But the dynamic I’m describing—the complex social contract, the acquaintances waiting to be forged into brotherhood—is nowhere to be found. The chat box that used to chirp with shitposts, gossip, and hyperlocal banter is conspicuously barren. If you do partner up with someone for an adventure, words are rarely exchanged. When the final boss is toppled, everyone leaves the group and dissolves into the ether. It used to be something of a faux pas to play without a microphone, but I honestly can’t remember the last time one of my fellow dwarves has beckoned me to join a voice channel. > > This is part of a shift that can be felt across video game culture writ large. Even though some of the biggest franchises in the world—Fortnite, Call of Duty, League of Legends—pit a server’s worth of players against one another in lethal combat, the softer interactions those places once fomented are on the decline. We are all in front of our computers, paradoxically together and separate, like ships passing in the night. > > This is a difficult trend to prove empirically, but it certainly has been felt by lifelong gamers. There are multiple somber YouTube video essays about the lack of conviviality in multiplayer lobbies, and most of them bear titles that gesture toward an elemental wound in the culture. (One video, titled “Modern Gaming Is Becoming More and More Isolated,” has over 500,000 views.) A similar despondence has struck the domains of Reddit and GameFAQs, which have historically served as the premier watering holes for fans of the hobby. (“No one uses voice chat these days,” wrote one user. “People don’t chat in gaming anymore,” added another.) On a more macro level, about half of Americans are currently experiencing loneliness, particularly among millennials and Gen Z, who represent the industry’s primary consumers. All of this is evidence of a generation that has come to believe that a reliable source of intimacy—even if it’s down the scope of a sniper rifle—has gone awry. I would find it pathetic if I didn’t totally relate.
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Hello there, gamers! Ever since the handheld boom since 2022, I wanted to use one because of the concept; play any game anywhere and without the annoyances of a PC. I bought a Steam Deck OLED earlier this year, but because of personal [reasons](https://lemm.ee/post/40031602) I am now using an ROG Ally (Got it at a huge discount) . This is my experience of using the device for over 3 weeks now. **Disclaimer:** I am a Linux user (Left Windows in 2016) and I don't play games which require anti-cheats, so this post might seem biased. However, I'll try to be as much factual as possible. I'll list the pros and cons of both the OSs *as per my personal experience*. # The Windows experience There is nothing new to say, everyone knows the first bootup process. Enter your mandatory Microsoft account to access the device. I know there are workarounds for a local account but I didn't want to jinx it. You get greeted with Armory Crate which shows how to manage your device. ## Positives with Windows on the ROG Ally - Launch any game with no restrictions. It's just a Windows PC. - Nearly everything works out of the box (Not everything though) - Asus's Armory Crate (AC) is decent at what it does - Asus's BIOS is very well made - AMD's software center offers lots of options regarding graphical fidelity ## Annoyances with Windows on the ROG Ally - [major] The OS is *not controller-centric at all*, this is probably my main gripe about the device. - A user buys a handheld and expects it to behave like a handheld. - Steam's big picture mode helps but it's severely restricted in terms of capabilities. - [major] Certain games (usually older) do not install smoothly on the device. - You have to *manually tinker* to get it working. - Tinkering on a touch-screen device is not a fun experience. - [major] *Game launchers other than Steam do not support a controller OOTB*. - GOG Galaxy/Amazon Games does not support - I did not try Epic, but the last I heard it also does not support a controller. - [major] No *central hub to control all system/graphical settings*. - You have to switch between multiple applications. You need to update Windows/AC drivers/MyAsus separately. - [major] The *Windows onscreen keyboard interferes with the Steam onscreen keyboard*. - This happens most of the time. - I can't configure the Windows keyboard - We have AI baked into Windows and it can't even detect if there is an existing onscreen keyboard. - [minor] There is *no cohesive design* among the different components of the system. - I remember hearing about Microsoft's Fluent design framework several years back but it seems like app developers have not adhered to it. - It's quite jarring to switch from the Windows interface to AC, MyAsus center, AMD Software Center - Other than AC, none of the core system components support controllers. - [minor] Because of how application windows and AC appear on top of each other, the *game window or AC sometimes lose focus* and it feels like the interface has frozen. - When this keeps on occurring multiple times it becomes quite annoying. - You need to manually tap on the window to get the focus back on the window you want. - [minor] People recommend using Playnite to manage games from different launchers. - The idea seems good in theory, until you find out it *requires you to install all the launchers anyway*. - The only serious advantage is that you can launch the game using a controller. - [very minor] You can't turn off the RGB permanently which is persistent across a reboot. - Note: It's possible that I'm dumb and did not fiddle with the settings enough. - I fixed it (hacky fix) by setting the RGB color to black. Overall, the ROG Ally with Windows is not a pickup-and-play device. I felt like I just bought a Windows PC with a touch-screen instead of a handheld. Let me iterate; I'm not 'anti-touch screen' but it should not be a core requirement of the UX. Using the touch-screen once a while is fine. If you are forcing the user to use the touchscreen for non-gaming/non-essential reasons, you have failed. Some of the annoyances vanish if I'm using a keyboard/mouse, but then it just becomes a PC (PSA: This is supposed to be a handheld, not a PC. If I wanted a portable gaming PC, I would have got a laptop). If you notice carefully, I didn't even talk about Windows telemetry, Copilot, Recall, mandatory Microsoft account, ads baked into Windows, nagging by Edge, and other issues because an *average* gamer doesn't care about it. I just wanted to focus upon how Windows performs as an OS for handheld gaming. # Moving over to Bazzite I used Windows for a week but I grew tired of it. I don't want to sound dramatic but gaming sessions had me go like "here we go tinkering again". I do testing and tinkering at work already, I don't want to do it at home again. So I decided to just format everything and install Bazzite on it. I saw that [Bazzite](https://bazzite.gg/) has a growing community and Valve has no update on when they will release SteamOS for the ROG Ally. Bazzite it not perfect, but it does a way better job compared to Windows. ## Annoyances with Bazzite - [major] Some SteamOS features not yet available OOTB (Finer TDP/fan controls) - [major] Big picture mode does not support remote viewing/streaming (It was crashing for me) - [minor] Loss of focus between webpage and the game, but this happens very rarely. - [minor] Bazzite offers Xbox, Steam and PS5 controller. However, it's not clear (in Handheld daemon) which controller should one use for the best experience. I understood that PS5 needs to be used in order to use gyro. - [minor] No support for AMD's fluid motion frames. - [minor] No support for the fingerprint sensor - [minor] The installation process requires a physical keyboard to be connected to the Ally if secure boot is enabled. Either it was not mentioned in the installation guide or I'm too dumb to understand instructions. - [very minor] The installation wizard requires interaction with a touch screen and the buttons are very tiny. - [very minor] Slight interface lag when using the quick access shortcuts (75 ms instead of 25 ms) - [very minor] Bootup process is slightly slower compared to SteamOS - [very minor] Buying games through Heroic still needs touchscreen (Launching does not require the touchscreen) - [very minor] There is no mention of how to view the Bazzite shortcuts (It can be viewed but requires minor tinkering). - [very minor] Bazzite does not support the screenshot shortcut OOTB. I had to adjust some settings to get it working (No, I did not use the terminal). The only time I had to use the terminal was for installing SimpleDeckyTDP which was just a single command. However, most of the cons mentioned above are explicitly stated by the Bazzite team in the [FAQ](https://docs.bazzite.gg/Handheld_and_HTPC_edition/Handheld_Wiki/ASUS_ROG_Ally/). It's because of a device limitation or a functionality tied to the firmware which is not yet available on Linux, so I can't really blame them. On the other hand, all the major annoyances that I had with Windows are fixed in Bazzite. ## Major positives of Bazzite - Right after the installation, it offers a simple welcome screen which recommends some helpful applications. - Bazzite recommends using the Heroic launcher. I'm using Epic/GOG/Amazon games through Heroic and never once did I see any of those launchers during gameplay. This is a core requirement for a handheld device. I don't want to tap at unnecessary screens to start the game. - Decky Loader plugin manager => manage your system and increase the functionality of your system using the controller. I believe Decky Loader is missing on Windows - Proton => All the tinkering required to get a game working is done in the background by Valve. The user doesn't have to tinker. I am a bit shocked that I have to tinker *less in Linux compared to Windows* to get games working. Old-school Linux users know this was not the case a decade back. By the way, Bazzite has a fully fledged desktop interface but it *needs to be switched on manually*. This separation is essential in making the user feel like they are now exiting gaming mode. On Windows, you are always in desktop-mode. I have to admit, I was spoiled by SteamOS because of which the above mentioned points affect me so much compared to an average Windows gamer. Also, the SteamOS experience is even more polished than Bazzite. # Conclusion Listen, I am not trying to say "Window bad". I want the Windows folks to know what they are missing from a gaming UX perspective. You should really put the pressure on Microsoft to fix these issues. Windows users should try the SteamOS/Bazzite interface (Not Steam Big Picture mode. It's not the same) once to understand what a modern day gaming interface should look and feel like. Image source: TechDweeb Edit: Improved formatting.
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> In the letter, Democrat senator Mark Warner argues that Valve's content moderation doesn't meet industry standards, and says he wants Valve to "crack down on the rampant proliferation of hate-based content". > > The exact hateful stuff he's talking about was highlighted in that report by the Anti-Defamation League last week. Its many findings include swastikas in profile pictures, antisemitic images such as the "happy merchant", and instances of Pepe the frog, a meme appropriated by the far right that - let's be honest - has never washed the stink off. Steam is "inundated with hate" as a result of these findings, say the anti-discrimination group. > > While the simmering bubbles of fascism won't be news to the average Steam user (or average internet user, to be frank) that doesn't mean we ought to get complacent about them. It's proof, says senator Warner, that Valve is lacking good moderation.
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Steam store pages received a new Anti-cheat field. Disclosure is mandatory for kernel-level anti-cheat solutions. And recommended for other anti-cheat solutions (like server-side or non-kernel-level client-side). The field discloses the anti-cheat product, whether it is a kernel-level installation, and whether it uninstalls with the product or requires manual removal to remove. ![Screenshot of anti-cheat indications](https://beehaw.org/pictrs/image/aec6cd66-93f0-4cf6-a613-9e9346a7e637.webp)
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Fallout London is a better game than Fallout 4
Yes, I said it and mean it. It has 'NPCs' that feel way more alive than anything bethesda ever put out and even an anarchist faction that so far acts like actual anarchists do/would in real life not the common idea of anarchists in most media. Apart from the ocassional crashes (even with the patch), this is a great game/mod and I highly recommend trying it out if you have Fallout 4. Edit: You can get it [here](https://www.gog.com/en/game/fallout_london) Instructions on how to install on Steam are [here](https://github.com/Fallout-London/FOLON-FO4Downgrader/blob/main/Manually.md) Instructions on how to install on linux are [here](https://www.gamingonlinux.com/forum/topic/6186/) (though you can skip installing Buffout as the latest patch has it already). I do recommend installing it through Heroic if you have a gog account though, makes it a *lot* easier than Lutris ime. Make sure you turn off weapon debris, you can do this by finding Fallout4Prefs.ini for *both* Fallout 4 and Fallout London (just in case) and setting the following options thusly: [NVFlex] bNVFlexEnable=0 iQuality=0 bNVFlexInstanceDebris=0 bNVFlexDrawDebris=0
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Itch.io was taken down by funko pop
https://bsky.app/profile/itch.io/post/3lcu6h465bs2n
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Itch.io was taken down by funko pop

[source](https://www.reddit.com/r/KitchenConfidential/comments/hilmn2/last_of_us_2_dishwasher_next_to_deep_fryers/)
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Stop Killing Games is an European Citizens Initiative aiming to keep games playable even after their developers and publishers have stopped supporting it. To get the initiative onto the EUs agenda so it has the chance to become EU law, it has to both reach 1 million signatures total and minimum thresholds in at least 7 countries. Ireland has just passed its threshold, becoming the seventh country to do so. *Even if you are from a country that already reached the threshold you can still sign.* Your signature counts to the 1 million goal. **FAQ** ::: spoiler *I'm not from the EU, is there anything I can do to help?* A UK petition is (as far as I know) still in the works. The initiative is also in the process of starting a possible lawsuit against Ubisoft in Brazil. If you are Brazilian and own a copy of The Crew please contact the organisers. All information can be found on the official website ::: ::: spoiler *I have already signed. Is there anything else I can do?* In short: Keep talking about the initiative. We have come so far with next to no marketing. And if you want to do even more, the official website has flyers to download. Our ground game is relatively weak at the moment. Feel free to have some flyers printed and then hand them out. ::: ::: spoiler *Any other European Peoples Initiatives worth supporting?* [Here](https://eci.ec.europa.eu/043/public/#/screen/home) is a initiative that aims to ban conversion therapy. [Here](https://eci.ec.europa.eu/044/public/#/screen/home) is one that aims to ensure safe and legal access to abortions for all who need it. ::: Thank you to everyone who already took action > **Relevant links:** > - [ Sign the initiative here](https://eci.ec.europa.eu/045/public) > - [ Initiative homepage](https://www.stopkillinggames.com/) > - [ Video FAQ by the initiator on YouTube](https://youtu.be/sEVBiN5SKuA?) > - [ The same video on invidious](https://yewtu.be/watch?v=sEVBiN5SKuA)
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