Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
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Ok yeah that’s really fucking uncool.
There are absolutely actors who are down to do that stuff but you can’t hire people with a script sight-unseen and just drop stuff on them that might straight up give some people a panic attack to even think about, let alone re-enact.
Title makes you think there are actors who don’t want games in general to contain explicit adult content, but this is 100% reasonable, and yet another reason voice actors and game industry workers need to unionize.
I bet your ass the same shit is happening with asset creators and animators.
2 and 3 feel like saints row knock-offs for 12-year-olds.
The first game was… Genuinely different in a lot of ways.
The mod is called Living City and adds so much, it might almost be the real Watch Dogs 2 we never got. What the series could have been had it not gone off the rails.
15 minute video that showcases the many, many things the mod adds to the game.
And the “twins”. They were fun to run into every time.
Even Comstock, despite barely appearing, was a good villain in the way that he was used to flesh out Booker and the multi-universe plot.
So not really a villain at all, but a clever detail in Bookers detailed personal journey.
Infinite had tons and tons of detail and depth when it came to the characters. The audio logs in the earlier games all fleshed out Rapture.
In Infinite, they flesh out the characters and their lives.
Was confused for a second there, the title doesn’t specify that the article is about Infinite, so for a minute I thought we were discussing the first game, or the franchise in general.
The first game obviously has a lot to say where rampant freedom is concerned. You might consider it anti-capitalist, but really it’s anti-anarchy, if anything.
I always found the games to be more potent as a starting point for tackling the bad shit a lot of humans will try to pull given power, but Rapture was twice the setting that Colombia was in that regard.
Rapture pulled me into Bioshock.
But Colombia didn’t pull me into Infinite. Booker and Elizabeth did.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
I cared a whole lot about where Elizabeth and Booker would end up, but I can’t say I ever spared Colombia at large a second thought.
There has always been ways to make stupid money in the game.
My favorite has been to cozy up to a local faction so I can get assassination assignments that pay the big bucks, and void opal mining was still super lucrative last I checked.
Bounty hunting is a bit slow, but taking on a a mercenary contract with a faction to fight for them in conflict zones pays well IIRC.
The real grind is engineering your ships and weapons, though that was also improved significantly by making it so re-rolling your mods can only make them better, never worse.
I’ve kinda ruined scary games for myself.
I’ve been leaving my guns in the stash because so far, kiting around enemies is just more efficient, and it frees up inventory space.
Last time I properly shat my pants was the giant baby in REVillage… The dollhouse was pretty cool, too.
I’m just loving the crap out of the atmosphere, art, mystery and lore in Signalis.
No, I’m willing to bet you have plenty of energy. Society has simply deemed that all of it must be spent on being productive for the sake of everyone except yourself.
“If your employees have energy to spend on meaningful activities during their own time, you’re leaving money on the table. Squeeze them harder while they are on the clock.”
Opening the pause menu will cause the traveler to immediately sit down, according to my sister who played the game religiously for a while, this is the equivalent to “BRB” among people who play a lot.
Each secret you find will add embroidery to the clothing of the traveller, meaning players can tell which one should likely be showing the other around, as well whether someone is a first-timer.
Sticking together is also not that important. The game will match you with a new player if you get separated.
People who play it more than once typically do it to show new players around, that’s where the value of repeat playthroughs comes from.
Was recommended Dantotsu
Relies on an anilist account, and can be used for both anime and manga.
I’m not denying any part of what you’re saying, I’m saying that this specific case is currently working fine, and that it is merely an example of the kinds of solutions I want to see enabled.
Obviously the bigger the community, the more complex the solution needs to be, and the more bases have to be covered. You’re nitpicking a specific example I gave (and doing so from a position of ignorance concerning northstar and its community), rather than my ideological thesis. Which is that communities should be empowered with social structure so that cheaters can be properly ostracized. Spyglass is just one way for a community to implement that.
Northstar isn’t big enough to even begin to compare with discord or minecraft. The concurrent playercount on all servers put together seldom matches ONE big minecraft server.
If the factors you bring up become a concern, I’m ready to pick up the tools to deal with it myself, as I’ve already done before. But so far, there has been no need.
It’s open source.
No choice? I can still apply my own bans on top no matter what the mod does. Spyglass isn’t what enables bans, it just makes them networked and tracked. And I could modify the mod to work however I like, or even fork the whole thing and make my own database.
That’s not been necessary as Erlite has been maintaining the spyglass mod and database with integrity.
There’s no chokehold here, no problems have arisen, and if they do, only then are additional solutions warranted. I’m not suggesting this is the final solution for all games, but that this kind of community driven counter-cheater work, is.
Cheating is being treated as a tech problem with a technological solution, when really it’s a social problem which should be solved with inter-social solutions.
Apparently any further sales of the game will have a cut going to even the staff that was laid off.
That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.
While that’s all true, the day you can just fire up an undetectable AI to play for you, and all the matchmaking queues are flooded with people doing the same… Players are going to beg for the ability to not just team up with people they know, but play against people they know.
Maybe that wont be privately hosted servers, or even fully custom matches, but when cheaters become indistinguishable from the highly skilled, forming even the most basic community bonds in order to find people to play with will be preferable to matching with randos.
For similar reasons people already prefer to team up with someone they know, as opposed to a stranger they might have to carry. People will want to be able to pick who they go up against, as well.
Once the cheaters win, (and they will) the first game to figure out a system to let players do this, WILL be a better experience than current matchmaking algos.
Edit: An example of a game that kinda already does this is Elite: Dangerous. There are two main modes, open and solo, in open you can run into all other players also playing in open, that means you might have to defend yourself against other players.
But, if you want to avoid PvP, but still want to run into other players, you’re in luck! Because there is a third option, private groups. When in a private group, the game works as if you’re in open, but you can only see other players who are in the same group. Meaning other players who also do not want to engage in PvP.
Mobius is likely the largest such group, essential it’s a giant clan of non-PvPers who play the game together. Something similar could absolutely be done for other games, where smaller communities can then vet their members and get rid of players who break the rules.
Cheats will only grow more advanced, at some point you’ll be able to train an AI to play exactly like a human, but while performing perfectly far more reliably than a human.
The line between what skill looks like versus cheating will only get blurrier.
The real long term solution is to enable the vetting of players (not by the game company or god forbid the government, looking at you china), by returning to community based servers/private matches. And to have reports dealt with faster and by people who care about the game personally.
As a member of the Northstar community, cheating is basically a solved problem for us atm.
There is no anti-cheat, instead a global ban tracking system was put in place and server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.
People used to form “gaming-clans” in order to find people to play games with to begin with, and that structure for a community around a game is likely to become relevant again simply to be able to fill matches with people who you can be sure are honest players.
More likely, they’ll just buy Ubisoft or EA.
We want lots of smaller corps competing, not just a couple giants. Every merger is one fewer of the former, regardless whether it forces one of the existing big corps to step up their game.
Not that ABK was small, and for once I’m split because holy hell did it need new management.
Someone tell them they can achieve the latter much more effectively if they simply charge once FOR EACH COPY SOLD.
Hmmm… but then what about humble bundle sales or freemium games? Maybe the charge should change depending on the price of the game…
OH WAIT THAT’S REVENUE SHARE. Seriusly this whole thing is just an attempt at taking more money than devs would be willing to pay, by using a model without an up front percentage.
In some countries, some people, in some parts of the industry, are unionized. It’s not even close to being the norm. It’s only slowly starting to happen.