Just another Swedish programming sysadmin person.
Coffee is always the answer.

And beware my spaghet.

  • 29 Posts
  • 48 Comments
Joined 1Y ago
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Cake day: Jun 11, 2023

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I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.


Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.


That is true, I didn’t even think of early access.


It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.


It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.


21st of October, let's go! Available [on Steam](https://store.steampowered.com/app/645390) for wishlisting now as well. Not sure I agree with having the expansion on the same cost as the base game, but it *is* a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.
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It's getting close, next week should bring a planned release date.
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Going to be really amazing to play Factorio again without knowing how to solve everything.


Looks like things are going to get really interesting
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It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.
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If you’re going to post release notes for random selfhostable projects on GitHub, could you at least add the GitHub About text for the project - or the synopsis from the readme - into the post.


I’ve been looking at the rewrite of Owncloud, but unfortunately I really do need either SMB or SFTP for one of the most critical storage mounts in my setup.
I don’t particularly feel like giving Owncloud a win either, they’ve not been behaving in a particularly friendly manner for the community, and their track record with open core isn’t particularly good, so I really don’t want to end up with a decent product that then steadily mutilates itself to try and squeeze money out of me.

The Owncloud team actually had a stand at FOSDEM a couple of years back, right across from the Nextcloud team, and they really didn’t give me much confidence in the project after chatting with them. I’ve since heard that they’re apparently not going to be allowed to return again either, due to how poorly they handled it.


I’ve been hoping to find a non-PHP alternative to Nextcloud for a while, but unfortunately I’ve yet to find one which supports my base requirements for the file storage.

Due to some quirks with my setup, my backing storage consists of a mix of local folders, S3 buckets, SMB/SFTP mounts (with user credential login), and even an external WebDav server.
Nextcloud does manage such a thing phenomenally, while all the alternatives I’ve tested (including a Radicale backed by rclone mounts) tend to fall completely to pieces as soon as more than one storage backend ends up getting involved, especially when some of said backends need to be accessed with user-specific credentials.




Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.
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Especially if you - like Microsoft - consider “Unicode” to mean UTF-16 (or UCS-2) with a BOM.


Do you have WebP support disabled in your browser?

(Wasn’t aware my pict-rs was set to transcode to it, going to have to fix that)




The quality of life just keeps on coming.
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The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.
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I feel like this could go really well together with Piet.
Just imagine; an album consisting of a bunch of Velato programs with Piet code as the artwork.



He won’t be allowed to perform at Eurovision with the Windows 95 name/trademark/logo, so it would be hilarious if he switches to a name like Linuxman during it.


It's really nice to see how they continue to cater to player quality of life, _lots_ of great improvements both for new and returning players here.
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Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.
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The built-in Firefox support is only activated for unstable builds, so you can’t enable it on stable unless you manually enable it during compile-time.


Why is it .jpg and not .jxl? That’s the registered extension for JPEG-XL.


The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I've used mods to do just that many times before.
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And the Factorio devs just continue to add more quality of life and interest to the game mechanics. Native stacking of items is a great idea for larger bases, and also something I see mods getting _a lot_ of use from. (Always been a fan of the stacking beltboxes mod)
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And even more general improvements happening. Amusingly enough, I've also written my own command-line Factorio mod manager for similar reasons, though I never really shared mine.
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Reading the Dockerfile in their repo, it’s simply a clean debian:slim with four compiled rust binaries placed into it. There’s no services, no supervisord, nothing except the mail server binaries themselves.


I can already imagine so many fun ways this could be used.


“We interrupt your regular scheduling to bring you this additional bit of Factorio hype.”


Ooh, trains. Yep, definitely going to buy the DLC when it releases, they deserve some more cash for all this.
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Probably not what you’re looking for, but I’m going to note that Turris make some great OpenWRT routers.
Currently running theTurris Omnia, and using both Wireguard and Yggdrasil through it.


I’ve been personally using KDEs Itinerary app, but it might not be what you’re looking for


Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it's going to be quite a lot of fun to play. Not to mention the DLC itself.
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More interesting ideas being brought in, I love the built-in item void of the lava. And that big drill looks quite sexy as well. Also a big fan of molten metal handling, always liked that parts of Angel's Smelting modpacks.
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It’s basically just a copy of the main leaderboard, but the scores are given based on the size of the group.


It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.


My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.


My favourite advent calendar.
Got a private leaderboard with the other sysadmins from work - as well as a few people from our application/development team.


You can never go wrong with a whole lot of volcano. A bit late with this one, but didn't see it posted so here we go.
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It’s great to hear that they’re not just giving up. And it’s also definitely good to hear that they’re not sticking with PHP either, that language is a true bane to modern hosting - and especially Kubernetes.

I’ll remain cautiously optimistic that they’ll be able to stay relevant, and not go hard in again on cutting away core functionality in the name of enterprise offerings - what caused the NextCloud split in the first place.


Has anything actually happened in ownClouds development?

The last I saw of them was FOSDEM a few years back, where NextCloud were handing out whitepapers and showing off their new Hub, chat, VoIP stack, group sharing system, and more. And ownCloud were sat somewhat opposite with two people and a screen showing a screenshot of a default ownCloud install, along with a big sign hanging from the ceiling saying “Join the winning team.”


Always love reading about the technical work they do, there's lots of really interesting tech underpinning Factorio in many places.
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Lots of more interesting work with the circuit network, really liking the look of the new decider in particular - and the actual numbers on signals is going to make a lot of things much nicer to work with.
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Lots of people instantly think of security when they look at WiFi-connected IoT devices, but oftentimes they never think of the WiFi signal itself - what with all the added communication noise and send time limitations of having lots of small devices.
Especially with regular consumer equipment, it doesn’t actually require that many devices to fully saturate a regular home router or AP.


Nothing quite beats setting up your first bot mall, seeing the swarm put to work making you everything you could ever need is just magical.
And then plopping down blueprints in map mode, making your factory expand in leaps and bounds while you get to do other fun things.


Factorio Friday Facts #382 - Logistic groups
And the quality of life improvements just keep on coming. I find it really interesting how they're focusing on space as a completely player-hostile environment, going to be a lot of fun to see how this is going to expand. And logistics groups sound absolutely amazing as well.
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Does SC feel like a $70 game ready for release and formal critical/audience review?

To be fair, it’s a $45 game.


I think they’ve mentioned how many devs are working on Squadron 42 exclusive content, but then you have all the content and features that are shared with Star Citizen, as well as the engine devs.
Not sure how you’d split things to get a proper number for only Squadron 42.


I personally burnt out after only 70 hours of in-game time, the way they kept releasing patches and DLC that added more and more levels of grind onto the game finally ended up absolutely killing all my enjoyment of the game.


I hope you’ve joined the Linux User Group - LUG - Org in Star Citizen.

We’re steadily gunning for the top ten spot in org sizes. (Currently the 14th largest)


Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.


I just love the very Factorio way to get rid of surplus - just toss it over the side.
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Just continuing with all those quality of life improvements, absolutely loving what I'm seeing.
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Looks like the Factorio devs are hard in on getting as many improvements into the game as they can in time for the DLC release.
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If you’re taking part in transmitting a torrent over Yggdrasil, then people you’ve peered with in the swarm will definitely see your Yggdrasil IP - which is based off of the encryption key you generate (and you can change whenever you wish) for the connection to the mesh.
Regarding obfuscation of what you’re accessing inside something like the bittorrent DHT, that could likely be done with multiple Yggdrasil connections and torrent clients - so each address only associates with one torrent, it’s just not a core feature of the network itself.

The Yggdrasil network really isn’t meant to provide perfect internal anonymity between two directly communicating peers, it’s instead built to be an easy-to-use, end-to-end encrypted, mesh network - with great performance.
It’s there to protect the content and target of your communications from anyone beside you and said target, without adversely affecting the delivery of said content. Not to protect you from your communication target, though it can do a passable job at that too.

My main use of Yggdrasil has actually been as an easily setup alternative route into NATed systems, seeing as I can easily hit 600Mbit and get below 15ms of latency over it, which I quite often use to run VNC or SSH (and SCP/rsync) over. And since the mesh can be established as long as you can reach a node, it becomes ridiculously easy to get a functional link over it.
Transmitting DC++ traffic without my ISP being able to detect any of that is just a bonus.


I should note that I’m not relying on Yggdrasil for anonymity inside the network, rather more for anonymity towards observations from outside the network. And also mostly anonymity towards what I’m communicating when observed from outside the network.



More rail options sounds like it's going to improve the game tremendously as well, definitely looking like there'll be quite the QoL update alongside the upcoming DLC.
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I feel that the problem right now is that Starfield can be both considered a Game of the Year contender as well as an absolute waste of money and time for different people, and they can both be completely correct based on their personal preferences.

Personally, I’ve already played all the Starfield (~45h) I’m likely to play for a long while. It turns out that the majority of the gameplay - random exploration, radiant questing, etc - are things that absolutely bore me, and the crafting/construction/research systems are far too rudimentary, pointless / siloed from the rest of the game, and clunky to keep me particularly interested either. So for me it’s a very mid game, something I’d at best recommend picking up at a significantly discounted sale a few years from now - when there’s enough mods to actually make it interesting.
On the other hand, some people I’ve spoken to turn out to absolutely love the radiant questing and proc-gen worlds, a few of them now having more than twice as much time as me in the game - and still loving every second they can spend in it.


To me it sounds a lot like “We don’t really want to answer that question, so here’s a bit of technobabble to ease your mind.”

I mean, writing your own linked list in C and then summing its values could be considered as having “a proprietary data model that calculates”, but it has basically nothing to do with the question on how they track such things, just hints that they’re not using an existing - and proven - tracking method.

To clarify; they took the question “How are you tracking installs” to mean “With your tracking data, how are you counting installs”, and then basically answered “We add the numbers together”
This is a complete non-answer, and it seems to suggest that their actual tracking method is likely unreliable.


Some more interesting takes on optimization actually, the upcoming expansion / patch continues to look really interesting.
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All I can say is; Oh dear. The addictive optimization game adds even more methods of optimization to play with.
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