But removing Denuvo DRM after 12 weeks ‘causes zero mean total revenue loss.’

Huh, interesting. I thought that the primary reason game devs use DRM these days is to specifically keep the first week’s sales as high as possible (since that’s the most easily available metric to judge a game’s success, and also the biggest moment of profit, as it’s usually only downhill from there). To see researchers actively suggest removing DRM after three months seems to confirm this idea further.

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I’m still pissed that Capcom added Denuvo months after release to Street Fighter 6

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