PRESS RELEASE: Future Software Should Be Memory Safe | ONCD | The White House
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Leaders in Industry Support White House Call to Address Root Cause of Many of the Worst Cyber Attacks Read the full report here WASHINGTON – Today, the White House Office of the National Cyber Director (ONCD) released a report calling on the technical community to proactively reduce the attack surface in cyberspace. ONCD makes the…

On the one side I really like c and c++ because they’re fun and have great performance; they don’t feel like your fighting the language and let me feel sort of creative in the way I do things(compared with something like Rust or Swift).

On the other hand, when weighing one’s feelings against the common good, I guess it’s not really a contest. Plus I suspect a lot of my annoyance with languages like rust stems from not being as familiar with the paradigm. What do you all think?

If you want memory-safe, don’t write C/C++.

Fixed that for you. There’s no situation where you want buffer overruns.

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If you don’t want memory-safe buffer overruns, don’t write C/C++.

Fixed further?

It’s perfectly possible to write C++ code that won’t fall prey to buffer overruns. C is a lot harder. However yes it’s far from memory safe, you can still do stupid things with pointers and freed memory if you want to.

I’ll admit as I grew up with C I still have a love for some of its oh so simple features like structs. For embedded work, give me a packed struct over complex serialization libraries any day.

I tend to write a hybrid of the two languages for my own projects, and I’ll be honest I’ve forgotten where exactly the line lies between them.

There’s no situation where you want buffer overruns.

I want buffer overruns in my game consoles for jailbreaking purposes lmfaoooooo

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