This is something that can easily get refactored, because the purpose of alia the variables is right there in the name. This is way better that spending three days to try to figure out what the purpose of var1 is.

oh such hope

in a week IntegerThatTracksOneThingForOnePurpose will be an object tracking 30% of the game state and mutated in 15 places without ever being renamed

Then they change what the function does without updating the name and you misunderstand the code completely.

@jballs@sh.itjust.works
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Nah, refactoring this would be a bitch. Your function name contains everything that happens in the function. Which means if you add something to it, you also have to change the name of the function. So CallThisWhenThePlayerTakesDamageAndIfThePlayerHealthIsLessThanZeroThenAlsoTheyDie would have to go to something like CallThisWhenThePlayerTakesDamageAndIfThePlayerHealthIsLessThanZeroThenAlsoTheyDieAndIncrementTheTotalDamageTakenCounter if you added something else.

IDE renames all references, no issue

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