I know this is /c/Progammerhumor, but I wanted to pull on this thread a little bit for my own edification. I’m a Python guy and have been a while, but I’ve dabbled in other languages. The screenshot says “MonoBehaviour” which makes me assume this is mono or a .Net-like language (you know what happens when you assume).
If your player health is a float, would mono or .Net have an issue comparing the float with integer zero “0”? I mean, it seems like floating point precision may make it impossible for it to ever “equal” integer zero, but it also seems like the code isn’t accounting for that precision error.
As a noob in unity and programming, my understanding is that MonoBehavior only means that this script has to be attached as a component to a game object to function. And has no other meaning - but correct me if I’m wrong please.
Floating point errors are a product of how floating points work as a mathematical concept. So they’re independent of the programming language and can happen everywhere.
In this case though, I doubt it’s a critical issue. So the player “died” when they actually had 0.000000000027 hp left or whatever. Who cares? Do you need to be that precise?
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I know this is /c/Progammerhumor, but I wanted to pull on this thread a little bit for my own edification. I’m a Python guy and have been a while, but I’ve dabbled in other languages. The screenshot says “MonoBehaviour” which makes me assume this is mono or a .Net-like language (you know what happens when you assume).
If your player health is a float, would mono or .Net have an issue comparing the float with integer zero “0”? I mean, it seems like floating point precision may make it impossible for it to ever “equal” integer zero, but it also seems like the code isn’t accounting for that precision error.
Am I overthinking this?
As a noob in unity and programming, my understanding is that MonoBehavior only means that this script has to be attached as a component to a game object to function. And has no other meaning - but correct me if I’m wrong please.
Floating point errors are a product of how floating points work as a mathematical concept. So they’re independent of the programming language and can happen everywhere.
In this case though, I doubt it’s a critical issue. So the player “died” when they actually had 0.000000000027 hp left or whatever. Who cares? Do you need to be that precise?
Hanging on with 1.70E-31 health.