I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

Im working on an metroidvania that works with flying mechanics. My goal is to take the hollow-knight platforming style of pogoing, and combining it with an elytra style mechanic to have large sections where youre off the ground.

My character is a little monstera plant, and I want to make as many little cute costumes for them as possible!

https://www.youtube.com/watch?v=HA8b0G_PNVY

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