That’s wild that shared ptr is so inefficient. I thought everyone was moving towards those because they were universally better. No one mentions the performance hit.

Atomic instructions are quite slow and if they run a lot… Rust has two types of reference counted pointer for that reason. One that has atomic reference counting for multithreaded code and one non-atomic for single threaded. Reference counting is usually overkill in the first place and can be a sign that your code doesn’t have proper ownership.

Create a post

Post funny things about programming here! (Or just rant about your favourite programming language.)

Rules:

  • Posts must be relevant to programming, programmers, or computer science.
  • No NSFW content.
  • Jokes must be in good taste. No hate speech, bigotry, etc.
  • 1 user online
  • 77 users / day
  • 211 users / week
  • 413 users / month
  • 2.92K users / 6 months
  • 1 subscriber
  • 1.53K Posts
  • 33.8K Comments
  • Modlog