GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection.
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A 2D Game Engine with a component-based architecture style, dynamic audio scaling, separating axis theorem collision detection. - GitHub - Kali-Zoidberg/Java-Engine: A 2D Game Engine with a compone...

cross-posted from: https://lemmy.world/post/1780754

Hi all,

I’ve never shared this publicly though it was my intent. I figure to help contribute to Lemmy, this would be a good first post.

I wrote a 2D game Engine in Java as an undergraduate project. It’s fairly simple: audio, sprites, physics, and component based architecture. If you’re interested in writing a small 2D game in Java and have past experience with Unity, you may find this to be as a helpful starting point. I will say this: this engine is not meant for serious game development – I started this project with ‘can I do this?’ mentality.

Though I no longer work on this project, I hope that someone may find use of it.

Ategon
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Feel free to also crosspost this into the gamedev community we have in the instance if you want. !gamedev@programming.dev

@mramazingman@lemmy.world
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Awesome, just crossposted it :)

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