Anything that can be made playable in the terminal like so is gods’ own work … but someone needs to teach that poor coder about subroutines, and the various gameplay engines(AI/CPU opponents, and move validation) that exist already.
Hell, the UI/UX work may be in place already, but some wheels can be rewarding to reinvent, even if only to learn them from the ground up.
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On the upside, if he’s finished with this he has literally solved chess.
On the downside, the heat death of the universe will probably happen before he’s able to finish this.
Mhh since we want to map every single possible situation we could auto generate it on parallel threads.
Go for it, I’m pretty sure there’s a ton of people that would pay a shitload of money if you’re able to achieve this for every possible position
parallelization does not solve the problem of the missing Hardware in the costs of millions.
When you realize your code has exponential length…
Anything that can be made playable in the terminal like so is gods’ own work … but someone needs to teach that poor coder about subroutines, and the various gameplay engines(AI/CPU opponents, and move validation) that exist already.
Hell, the UI/UX work may be in place already, but some wheels can be rewarding to reinvent, even if only to learn them from the ground up.
As a child, I made a siren in QBASIC. Very proud, 2000 lines of code.
My sister’s boyfriend then introduced me to the concept of FOR loops. 6 lines of code.
Ah yes, to be in middle school again
I want to see how it handles the AI’s move tho
Reminds me when I was a teacher assistant checking programming homework, had a good laugh at some of the stuff they sent me.