some blame that on the idea of “1€/1$ per play hour” - and when these games come with a price of 60€+ (modern AAA is 80€), they’ll get content shoved inside…
I think it’s just bad game design that became the norm. I’m pretty sure you can make a game that’s received as worthy its price, without overwhelming players like me with the sheer amount of content.
ah yeah the original is actually here https://sourceware.org/git/glibc.git
running git shortlog -s -n -e glibc-2.35..
(03.02.2022 to now)
gives
270 Adhemerval Zanella
179 Noah Goldstein
166 Florian Weimer
158 Sunil K Pandey
105 Sergey Bugaev
84 Samuel Thibault
[...]
´´´
it’s not much… https://salsa.debian.org/glibc-team/glibc/-/graphs/sid?ref_type=heads maybe 3 people ?
outsourced to people knowing how to do CGI trailers