I totally forgot that I got the Spoilers phasmid myself on my first run, that was another stand out to me. It’s such a beautiful and strange moment, in any other game it would feel out of place but for me the phasmid is arguably the greatest part of the game for me. I felt like hope and a miracle that something like that could exist in the crapsack world of Elysium and Revachol. With the fear of the Pale overwhelming everything and a constant state of drudgery and decline of a failed revolution it was nice to see that there are still things worth finding in the world. Harry speaking with it is a great thing as it lets him understand and overcome his self-hatred and shame.
Loved having Kim there.
“I see it, too”
I actually have played Disco Elysium and agree that it’s writing is consistently higher than Cyberpunk’s but I remember doing the devil ending in Cyberpunk and hearing male V express his fear of death, and the desperation to escape it at all costs felt so real to me in a way I’ve never seen. I’ve dealt with terminally ill patients and idk I’ve never seen someone capture the denial and bargaining as well as I felt it myself playing the character.
My favourite moment of writing in Disco Elysium was probably speaking to the boat lady who spits out some very harsh truths and for sure represents best the idea of “absords all critiques into itself” idea.
I must play Planetscape Torment because it’s the other big rpg that I’ve heard lots tell me is the pinnacle of writing in the genre.
Yeah the writing in Cyberpunk 2077 is honestly phenomenal, and the setting is really good. I was honestly shocked by how good the writing and VA in this game actually are. Maybe it’s because it’s more relevant to me, but it’s the first time since FNV I really felt the writing in a game was gripping and interesting to me on a serious level.
It’s gameplay is honestly decent enough as well. Gunplay isn’t bad, and with the large amount of mobility makes the gunplay even more fun. Hacking and stealth are a bit op but fun, my biggest problem is the melee combat feels a bit weightless.
I am for sure looking forward to Phantom Liberty and the perk rework. Maybe my view of cyberpunk is tailored by the fact I never bought into the hype so I was never let down by it. I just watched Edgerunners, loved it. Played the game and was further impressed.
There can only be benefits to wider Linux acceptance in gaming, as it stands it’s shocking that it isn’t already there. Linux imo will never be window’s equal in distribution, too many people use windows compared to the various distros. But more people seem to use Linux now than before so there’s an untapped market here.
This is quite tough, personally if anyone want tos try out an expansive amount of Skyrim mods I recommend Wabbajack. It allows you to install modlists that are quite expansive and well put together. I used to manually mod my Skyrim back in the day but this is leagues ahead of what I could ever have done.
For singular mods/adds
ENB Boris, the guy in charge of this is a Russian reactionary dude who has some very unkind thoughts about anyone who is not straight. He can be a massive asshole at any and all times. The problem with this is however how brilliant ENB is, anytime you have ever seen a hyper modded great looking Skyrim it’s not just the 4k textures doing the heavy lifting. I guarantee it’s ENB that really makes it pop out. I really wish Boris would just idk calm down and chill out, but it doesn’t seem likely. You can like the work without supporting the artist of course but just keep this in mind about him.
Project AHO Arguably my favourite quest mod for Skyrim, if you liked Morrowind and felt Solstheim wasn’t really scratching that itch then you might love this. It really harkens back to old 3rd era Morrowind, the basics of the story is that there is a settlement of House Telvanni, Sedrith Kegran, hidden in Skyrim. You are enslaved and brought there and then begin to work your way up finding out that Sedrith Kegran is attached to a Dwemer ruin with a powerful Dwemer device of some kind powered by Aetherium. I love this mod for many reasons but mainly the setting, story and rewards. This mod is quite kind with what it offers you, which is imo fair because this mod also demands a sacrifice from your character. As a slave you won’t be leaving Sedrith Kegran easily any time soon, so it order to justify the lack of freedom and time spent the mod offers great rewards.
Clockwork Another quest mod, I try not to spoil much about this one but the brass tacks is you head through a passage in the Velothi mountains upon reading the note of a treasure hunter/bandit that attacks you. All is not as it seems. Warning whilst this mod is generally quite a normal romp through Skyrim, it demands isolation, no companions, and the first part of the mod can be quite scary. It’s the best attempt at horror I’ve seen in Skyrim to this day and I’ve played a fair few mods in my time. But honestly give this one a shot, it comes with a great home as a reward at the end.
I mean it wasn’t a meme. Bethesda games are buggy on release. The PS3 edition of Skyrim was notoriously not fit for release, I honestly do not think that level of bugs would ever have been tolerated nowawdays. It’s also something that Microsoft’s QA team really ought to be credited for because it seems they are the reason this game stands out amongst Bethesda releases in recent years.
That said imma wait till a few days afterwards just in case. And the story getting bad reviews is not unsurprising as Bethesda has not really had a good one since Morrowind, or maybe Point Lookout in F3.