Don’t Think, Just Jam
It’s not like they can really avoid it. AI assisted tools will become a standard in the future (“productivity has to go up” after all) and there’s a good chance Valve already received some feedback from AAA publishers on that matter, since they’ll be the main players utilizing such tech.
The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.
Full on ban was never a realistic option.
It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).
While the design in this video isn’t perfect, it’s way better than the current shitshow and I don’t see why people (especially those who know what they’re doing) shouldn’t remind a multibillion company they should do better.
Steam page (demo available).
Good job, should’ve link it myself… (; -_-)
There’s also demo on Steam.
I think these are new - there’s a comment on the project page asking about “playing the classic Red Alert maps” and one of the devs replied they would require some modifications to work.
Besides, original missions can be played with OpenRA so I don’t think they would port them here without at least adding support for the new factions (which in turn would require changes in story?).
That’s just my guess based on some research though, I’m not a specialist when it comes to these projects.
That’s not what I mean though. Back in Splinter Cell you could use mouse wheel to increase or decrease your character walking speed - similar to how you can do it with an analog stick. It’s about giving player more gradual control on how fast/slow you move.
That said, customizable game time scale (not game speed) is also another thing I’d like to see in games.
Some things were already mentioned so here my other pet peeves:
I also completely forgot to mention another duo - Chip & Ironicus.
This one is a little different as they record their commentary over premade footage. They can also be a bit more… low energy (?) compared to many bigger channels but if there’s one thing they (or more specifically Chip) really shine in, is the huge amount of effort put into each and every playthrough.
Pretty much every episode is released in two versions, cut and uncut commentary, to let you choose whether you want the option to focus during cutscenes etc. They are also filled with cool trivia, secrets and just good skill level in general.
They have a pretty legendary MGSV LP where Chip prepared 3 seperate playthroughs, each with a different approach (stealth, combat and goofy).
Besides that, they also have stream recordings with live commentary, a podcast and regular charity streams.
Chip worked at recently closed Volition so he could definitely use more views.
How big of a group are you looking for?
mikeburnfire is pretty fun.
Most of the videos consists of two friends, Mike and Zack, playing modded Bethesda games. Their main gimmick is that they are playing games like Fallout NV in “multiplayer” but they also play other stuff (Mass Effect, Inscription, Stray to name a few).
Lot’s of military stories, some great gun rants from Zack and a general feeling of just two friends having adventures together.
Over six years of content and still going strong.
I see you’ve included gacha titles as well. There’s a small Girls’ Frontline community - it’s mostly me posting posting news at the moment so it could definitely use a spotlight.
A lot of reviews and comments (in general, not here) went with a very surface level “critique” about the game without diving into what failed compared to previous titles.
For me personally, the new game missed a lot of what made the previous games special writing wise - characters are barely that, story is way more contrived and bland. Gameplay and activities are nowhere near what we had before as well. It’s just a weaker game with a nicer coat of paint.
I know that might be a tough sell, but I feel like this video by Tehsnakerer gives a really good look into what went wrong while avoiding (and even calling out) some of the most common complaints. It’s a good watch but it’s also 2.5h long and not everyone has time or interest in that. If that’s the case I might write a short summary when I have some time.
That said I already had some problems with SR3 and 4, doesn’t mean I’m going to try and force people to hate them. If you had fun with the new one that’s the important part.
That wasn’t meant as a negative, I love long form content!
It was a fun read and I’m glad I could learn a bit more about the game. Shame about their over ambition but at least they gave it a shot - having all the processes figured out can cause a bit of blandness these days, more so with high-budget titles.
Fun fact, I actually managed to score with the basketball on my first try when I played the game last year. Didn’t try again, decided to take my win while I could.
I feel like Trespasser would be an interesting project to try and recreate for VR - the basic gameplay is already there after all.
Also, RIP Neverhood. Don’t think I ever finished it but it was a fun one.
That’s pretty much me with most (open world) games.
I always treated games as a different worlds to get immersed in and that’s how I approach them to this day.
I’m also a weirdo who likes to makes games more difficult and realistic/tedious for myself which means stuff like limiting the amount of carried items, not using fast travel, acting like an actual part of the world, turning off the UI if possible and choosing fashion over min maxing.
I don’t think I ever did any kind of “gimmick” challenges. Probably because it kind of contradicts with my usual way of play.
It is however always interesting to read up on them - it amazes me what some people come up with to spice up their playthrough.
Still playing Ridge Racer 2 and Pangya.
The former seems to be quite a bit easier than I remember it being, but not to a point where it would affect my fun (I’m also realitively early into the game).
Pangya is really growing on me as well. Just finished episode 1 with the first character and got about half-way with char #2. I really like it and I’m surprised I didn’t know about this game for so long.
Lastly, I replaced Minecraft with The Sims 2. I was planning to install it just to see how it works through WINE and suddenly realized I’ve been building for like 6 hours. Boy those games are scary…
Got back to Minecraft - probably not for long as it was mostly something to fill the time rather than a real need to play it again. It’s a good game for that anyway.
Besides that, I got a craving for some good old PSP fun and jumped on two games there - Pangya: Fantasy Golf & Ridge Racer 2.
Despite the fact I don’t really care about golf (neither real nor in video game form), Pangya is pretty fun. Nice graphics, simple but enjoyable gameplay. Just started so I’m curious how difficult it’ll get later on.
As for Ridge Racer 2… played A LOT of it when I was younger, never finished it though. Still as good as remember. I’m also surprised how much of the game stuck with me - guess I had way more fun with it then I thought.
Reverse Collapse: Code Name Bakery demo is finally here!
Not sure if there are any Girls’ Frontline fans here but RC is a turn based strategy (well, tactics) game set in the same universe.
Haven’t played much yet but it’s pretty fun so far - graphically looks like a mix of improved GFL and XCOM, gameplay is easy to grasp and looks like it might be a bit of a challenge when aiming for all bonus objectives on higher difficulties.
Also works perfectly with proton!
Now to test it with Deck…
Update on Deck:
Game runs pretty great, with two caveats:
No other issues so far, plays great with normal gamepad preset. Battery life is also rather nice (~4 hours in my case).
Oh, totally. I didn’t mean to imply otherwise.
Personally I’d love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an “all in” affair as Bethesda’s approach to randomly generated content these days is… not particularly impressive).