It’s still less expensive than a PC hobby
just with the sales and free online/cloudsaves PCs are cheaper in the long run
And mods are an added value, we can even include fanmade patches that fix what developers don’t into that added value
Consumers don’t have much say in what these companies do or how they operate.
Yes, they do. Microsoft tried to incorporate Xbox live onto PC and it was a failure because PC consumers didn’t bought it
The same goes with paid mods, Valve and Bethesda tried to make people buy mods and it was rejected by the consumer so the have to backtrack.
Consumers have all the power in their wallet they decide what course the companies take. If a company does something that goes against your interests as consumer is as easy as stop giving them money, if you hurt them economically, they’ll have to go back to the business model that gave them profits (this works only if the average consumer is intelligent enough to protect their own interest/rights)
Neither the DS nor the 3DS flopped, on the contrary. the DS was the most sold console in the world
And it gave us new experiences, new ways to play and also made some stuff better (like having extra info, like maps, information or access to the inventory, having that meant you didn’t need to pause the game)
To have access to those “free games” you have to pay first, so how come they are free when they are asking money for them?
Free is this:
https://www.gog.com/en/game/hero_of_the_kingdom_ii
No payments required and you keep it forever
I’m not a console owner, are PlayStation owners really giving Sony $60 a year to play online multiplayer?
It all started with the Xbox, since people did not questioned it and received it with open arms the others (Sony and Nintendo) just copied it. It’s just matter of time we end up paying on PC too
I miss playing good shooters since the PS360 era, way before the battle royale genre entered the game.
It’s when the genre exploded on consoles and it was when the genre was overly simplified and dumbed down
Before, some multiplatform FPS changed between the PC version and the console version. The console versions often had maps changed or even completely removed (and enemies where altered too) because they where too much for a controller
Bayonetta has basic combat?
When I bough Bayonetta 1+2 for the Wii U I was expecting something close to Devil May Cry (They share the same director and almost the same developing team, after all) but it was a huge disappointment everything is so dumbed down and simple that is not even fun. People only likes it because they are satisfied with the over-the-top action and Bayonetta one-liners and that’s all.
My main complains with Bayonetta are the following:
All the weapons feel the same, where the only change is the attack speed, their cosmetic appearance and in some cases some minor and useless changes, like if you hold the attack buttons and the weapons you have equiped are fireweapons, they shoot (with this I mean combos, like PPPK, KKKPK, etc… do the same with every weapon, except maybe the Kulshedra, the extremely basic whip, the weapons do not feel unique in any meaningful way, they all have the same moveset and combos. In Devil May Cry each weapon is unique, with their own moveset and combos, and their moveset changes depending on the style you have active, for extra depth)
Finding the secret stuff is too easy (except for some verses and Alfheim, that require some backtrack at specific points, but finding the vinyls to get new weapons is too easy)
Speaking of the Alfheims, they are not even chanllenging (compared to the Secret Missions in Devil May Cry)
Bayonetta 2 is even worse, everything is way more simplistic and easy than the first one, I haven’t bothered with Bayonetta 3
And do most of Epic games run well?
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.
Fake news. It was common in the previous millenium too
https://www.gog.com/forum/baldurs_gate_series/linux_libssl_fix
I found that link in this thread:
https://www.gog.com/forum/baldurs_gate_series/does_linux_version_of_baldurs_gate_enhanced_edition_work_out_of_the_box
It explains why it does not work and have a link to a solution (the first link I pasted)
EDIT. I tried it and it works
And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.
I’d quote the same fragment as you, and I’ll add:
It’s the same for western RPGs
All action RPG games feel “samey” (think Gothic, The Elder Scrolls, Elex, Two Worlds…) they’re all essentially the same game with different spices and aesthetic fluff.
All dungeon crawlers (Diablo, Torchlight, Path of Exile, Titan Quest, Sacred) they’re all essentially the same game with different spices and aesthetic fluff.
All DnD games are exactly the same (Baldurgs Gate, Neverwinter Night, Icewind Dale, PlaneEscape, Pillars of Eternity, Tyranny, Dragon Age…) they’re all essentially the same game with different spices and aesthetic fluff.
Anyways, the article is about JRPGs, but the author for some reason only focuses on action games that are not JRPGs (Scarlet Nexus, Nier, Valkyrie Elisum, Ys 8, etc…)
It’s like writing an article about chess, but complain about checkers
Fishing minigames. I hate them with every single fiber of my body specially when they are mandatory for progress or to get 100% completition
They are not relaxing, they are painfully boring
I love hard games, but only when the challenge is fair, if the game consist solely on trial and error, that’s bad
I genuinely enjoy the “git gud” journey, I find it very rewarding
What modern fps single-player-focused game are you thinking of?
The single player modes of Call of Duty, Battlefield, Halo, etc. We can add some older games like Singularity and Titanfall to the list
There are not a lot of single player focused FPS, anyways, most of them are multiplayer games with a campaign almost nobody play anyways (since they can monetize the multiplayer modes). The genre itself started sucking when it became mainstream on consoles, they started being multiplatform titles so they had to be programmed with the limitations of the controllers, and those limitations affect the level and enemy design
IDK why the OG FPS are now a considered subgenre
Modern shooters should be called “dumber shooters” or something like that instead, I mean, you are constantly told where to go, and what to do, level desings are extremely linear so you don’t get lost, puzzles are gone so you don’t have to use your braincells, there are no traps nor secrets, the actions is incredibly “childlish” (when your screen is filled with ketchup it means is time to stop playing the FPS and start playing hide and seek until the ketchup is gone) everything screams “our playerbase is too dumb to play videogames, so we have to handhold them like babies” it’s really hard to consider them even shooters
luckyly for me, I’m not doing that