It’s amazing how easily people seem to forget that machines uses tools its creator provides. You can’t trust AI to be impartial because it never is as it is a collection of multiple choices made by people.
This is such a bore, having this same conversation over and over. Same thing happened with NFTs and whatever is currently at the height of its tech hype cycle. Don’t buy into the hype and realize both AIs potential and shortcomings.
I do agree that technical mistakes are interesting but with AI the answer seems to always be creator bias. Whether it’s incomplete training sets or (one-sidedly) moderated results, it doesn’t really matter. It pushes the narrative to certain direction, and people trust AIs to be impartial because they presume it’s just a machine that interprets reality when it never is.
The unfair advantage argument definitely holds water, mouse and keyboard can be like a sports car racing against a bicycle. But if someone had the budget to tackle this issue through software, it would be Microsoft. So I’m inclined to agree that it’s mostly just MS squeezing money out of third party manufacturers.
If they’d care only about the “unfair”, they’d put a fair, almost free, price on the official license that covers the cost of testing or whatever. Truth presumably here is also a bit more complicated, maybe third party controllers could be easier to hack resulting in an ineffective licensing system, idk. But yeah smells like money for Microsoft and a loss for consumers.
I think it’s the same problem Wes Anderson kinda suffers. They’re trying to do their thing in the way their audience expects them to.
And I don’t really think either is playing a caricature of themselves, there’s real creativity at play. But the creative risks are mitigated by relying on their set style, which makes it safe to consume but often not that exciting. I find Dunkey’s reviews usually pretty interesting, whether I agree with them or not. But this poetry felt closer to an ad than an honest review.
GaaS really fucks up basic game design. It’s like they intentionally are aiming to squeeze as much as possible out of a lime when they could just aim for a watermelon.
No idea how much always online server structure costs but it can’t be free. I wonder if the console manufacturers favor this type of game design as it brings them some cash in too.
One question I have is that if two people use the same prompt, do they get the same result?
If they do, how could that result be copyrighted because I can just as well reproduce the prompt, making an original “copy”.
If they don’t produce the same result, well it’s not the human that’s really doing the “original” part there, which is what copyright aims to protect, right?
On the other hand if I write an original comic book story and use AI as a tool to create the pictures, that, in my opinion, could be worth copyright protection. But it’s the same as just original story, it’s not really the pictures that are protected.
(And let’s not forget that AIs are mostly just fed stolen works, that needs to be solved first and foremost.)
I guess the fear is that they’ll monetize others’ content without giving anything back. Like imagine if there was Reddit2 that just took all the content from Reddit but didn’t add their oc back to Reddit. Basically just leeching off and your average user would be incentivized to join “Reddit2” since it had all the content that Reddit has and more. They’d slowly drain users from Reddit to Reddit2 and THEN monetized turning everything to shit (you can use your imagination how’d that look).
Wasn’t there a same kind of story out of Japan years ago? Murdered someone during their time Europe?