[he/him]
Mastodon: @HipsterSkeleton@dotgr.id
I think that’s Raiden Shogun & Kujou Sara on your profile? I juuuust met the latter on the Archon questline.
My ideal lineup would have a Greatsword, Bow, and 2x Tomes, with Anemo, Pyro, Dendro, and Hydro represented. I don’t really know the cast well enough to say who would go where. I’m currently rolling with Electro Aether, Collei, Sucrose (The MVP of my crew), and Barbie, though I’m really hopeful to sub out barbie soon, as her healing has been falling off.
I’d definitely fit Zhongli in if I somehow got him, as well as Razor and Jean. Rosaria showed up for like half a second in the story, and I’m all about that tired priestess vibe she’s got going on. Yomiya is cool, I’d have her in my team too.
“…and that you get the characters you want. may your pulls be blessed!”
Thanks, I could really use the bless. I have yet to get a fire character I like and can use. I’d take the bomb goblin in Jean’s basement at this rate.
Amber could not leave my party fast enough, and Xiangling is in the timeout corner from the time her rat refused to light the torches on dragonspine. I did get Thoma from the character event, but he absolutely refuses to be ascended past level 20.
Against my better judgement, i decided to look into Genshin Impact.
I’ve resolved to not spend any money on it, and I’m fairly happy with my experience so far. I’m currently in act 2 in Inazuma, and I’ve really been enjoying the Archon quests. Despite the fact that I spent 0 dollars on it, this part of the game really does feel like a full retail game experience.
The world quests are alright, though I’m honestly having trouble fitting them into my adventures; too much adventure experience is coming in, which is causing me to hit world level increases, which is causing me to need to grind ascension mats for my roster, which is causing too much adventure xp. It’s a lot! Dragonspine was a fun detour, though.
Story quests are probably my favorite feature in this game. Low stakes hang outs with the weirdos in your party is a fun and important part of RPGs. And Genshin really gets that. The only problem is… A lot of these weirdos aren’t in my party! If Story quests unlocked the characters at their conclusion, I’d have had no qualms with putting $60 down on this game, but they’re pretty much all locked behind the gacha mechanic which suuuucks. Shenhe and Diluc should be in my gang right now, but the funny gacha rocks disagree. Not a fan of that.
The resin and primogem stuff I feel really negatively about. I don’t want that stuff getting in the way of the fun parts, but I’m constantly scraping up against both. It’s not intrusive enough to dampen my experience while actually playing through the quests or exploring though, so I think I’ll put up with it until I’m satisfied with exploring Teyvat.
Oh man.
I put way too much time into this game. I’ve never hit the post grandpa endgame stuff (because it wasn’t really there at the time) but I have hit the grandpa milestone on each farm type.
Weirdly enough, the farm always ends up being an ancient fruit brewery by the time I’m done. Speaking of, I’d better boot up my newest save and throw some of those fruits into the seed machine, that greenhouse won’t fill itself! Game’s alright.
Its kind of like a puzzle game. You’re given hints as to what you can do, its just a matter of figuring out how to actually do it. At the endgame, there are machines you can put together that I presume automate a lot of the more tedious labors. I don’t actually know if that’s true though, its just what I’ve seen in screenshots. There’s a wiki, but its woefully incomplete.
I’ve been ripping my hair out trying to get through Nodecore, a game for Minetest. It’s basically minecraft but without an inventory menu and in-world crafting. You can’t punch a tree down, but you can tear down the leaves and put together some branches to make an adze, which you can drop gravel on to cleave through one (1) log from a tree, which you can then carve with the adze to make planks, and then tool heads – it goes on like that.
So far I’ve discovered stone-tipped tools and how to melt singular items like sand. I’m trying to figure out how to do concrete in such a way that isn’t mindbogglingly tedious, and I still have to figure out how to find metal - torches don’t last forever, you see, so spelunking is an expensive and time-consuming task. If you delve too deep without proper preparations, you’re proper stuck in the dark. Subterranean pits can be save enders.
The only thing I can remember from inquisition is trudging through some high level desert looking for high level rocks (which very blatantly cut their drop rate from earlier zones) so that I could make an armor and weapon that still sucked and looked like pajamas.
also that the party loves to litter
As with every time I leave it alone for a while and come back, Cataclysm: Dark Days Ahead is like a completely different game. I booted up the latest experimental and started a new mall start character, something I do every time to get into the groove of things. Suddenly zombies are all powerful grapplers, frenzied humans listening for gunshots prowl the halls, and dodging/blocking/stunning are all a lot less reliable.
Im scared again! And a little frustrated lol
I’m not sure the comparison is quite apt, I’m not familiar with any independent food delivery services beyond just asking your buddy to grab some snacks on the way over for a hangout or something.
But I am vaguely familiar with the idea of loss-leading and think its despicable. If no regulation is ever going stand in the way of practices, then knowing they’re being exploited by folks like pizza dude makes me feel a bit better, at least.