Oh, yeah, for sure. The marketing they did for Guardians was also very bad, it really made it seem of a kind with Avengers, which it really wasn’t.
There will be a lot to say about why Rocksteady is getting to the looter shooter space so late and why it was the exact wrong move for the studio and the franchise. Unless the game is great and everybody buys it, I suppose.
Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).
I’d be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies’ look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so… make mine Marvel, I guess. Well worth it.
Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.
Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.
Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).
And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.
Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.
Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.
I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren’t that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?
I don’t know what the business plan was meant to be, and it’s kinda killing me that I don’t fully grasp it.
In fairness, the headlines written around this were generally atrocious, save a few (shout out to IGN and the original reporter, which may or may not have been techradar). Sure, in most of those you could read a more complete quote inside, but… staying at the headline isn’t just a gamer thing. Clickbait is dangerous for a reason.
And also in fairness, the point he’s making is still not great. I mean, he’s the guy in charge of their subscription service, so I wouldn’t expect him to be too negative on the idea, but he’s still saying that it’s a future that will come. Not that all models will coexist, but that a Netflix future for gaming is coming.
But yeah, gamers can be hostile without justification and often default to treating every relationship with the people making the games as an antagonistic or competitive one, which is a bummer. In that context, letting this guy talk was clearly a mistake.
Oh, it makes sense. I think there’s a place for subscription services, absolutely.
I don’t think a transition to subscription as the default model for gaming makes sense, though. Which was the point of the question and the implicit goal in the answer. And even if it did make practical sense (if people “got used to it”) it’d be bad for the art form and the industry on the aggregate.
Alright, I was only gently pointing it out because what he actually said is still a pretty bad take, but at this point it’s just annoying.
No, he didn’t say that.
He said that gaming subscriptions won’t take off UNTIL gamers get used to not owning their games. Wihch… yeah, it checks out.
The all-subscription future already sucks, can we at least limit our outrage to the actual problem? I swear, I have no idea why gaming industry people ever talk to anybody. Nothing good ever comes of it.
If they have access to remove the media from your library on their end, then it’s a license and not a purchase.
That doesn’t mean they don’t owe you access to it, though. The fact that there isn’t a word for “I’ve acquired perpetual access even if I can’t back up the file itself” doesn’t mean you shouldn’t have the right to continue to access the media. Or to demand that right to be upheld in court, for that matter.
I mean, you can “buy” stuff in Amazon Prime Video off service. Unlike Netflix or other platforms, they will let you “buy or rent” streaming movies, which is the same as finding the movie on the Amazon storefront and buying the digital copy instead of a physical copy.
Now, does that mean they won’t yank it? Not really. A digital license is a license, not a purchase. Is the word “buy” or “own” inaccurate? I’m hoping not, because like the Sony thing showed, platforms are desperate to not have the courts improvise what rights they owe the buyers on digital purchases.
I’m still buying my movies in 4K BluRay, though. And working on ripping all of them for streaming at home, now that I finally have the space.
I don’t disagree on principle, but I do think it requires some thought.
Also, that’s still a pretty significant backstop. You basically would need models to have a way to check generated content for copyright, in the way Youtube does, for instance. And that is already a big debate, whether enforcing that requirement is affordable to anybody but the big companies.
But hey, maybe we can solve both issues the same way. We sure as hell need a better way to handle mass human-produced content and its interactions with IP. The current system does not work and it grandfathers in the big players in UGC, so whatever we come up with should work for both human and computer-generated content.
That’s not “coming”, it’s an ongoing process that has been going on for a couple hundred years, and it absolutely does not require ChatGPT.
People genuinely underestimate how many of these things have been an ongoing concern. A lot like crypto isn’t that different to what you can do with a server, “AI” isn’t a magic key that unlocks automation. I don’t even know how this mental model works. Is the idea that companies who are currently hiring millions of copywriters will just rely on automated tools? I get that yeah, a bunch of call center people may get removed (again, a process that has been ongoing for decades), but how is compensating Facebook for scrubbing their social media posts for text data going to make that happen less?
Again, I think people don’t understand the parameters of the problem, which is different from saying that there is no problem here. If anything the conversation is a net positive in that we should have been having it in 2010 when Amazon and Facebook and Google were all-in on this process already through both ML tools and other forms of data analysis.
I’m gonna say those circumstances changed when digital copies and the Internet became a thing, but at least we’re having the conversation now, I suppose.
I agree that ML image and text generation can create something that breaks copyright. You for sure can duplicate images or use copyrighted characterrs. This is also true of Youtube videos and Tiktoks and a lot of human-created art. I think it’s a fascinated question to ponder whether the infraction is in what the tool generates (i.e. did it make a picture of Spider-Man and sell it to you for money, whcih is under copyright and thus can’t be used that way) or is the infraction in the ingest that enables it to do that (i.e. it learned on pictures of Spider-Man available on the Internet, and thus all output is tainted because the images are copyrighted).
The first option makes more sense to me than the second, but if I’m being honest I don’t know if the entire framework makes sense at this point at all.
A lot of this can be traced back to the invention of photography, which is a fun point of reference, if one goes to dig up the debate at the time.
In any case, the idea that humans can only produce so fast for so long and somehow that cleans the channel just doesn’t track. We are flooded by low quality content enabled by social media. There’s seven billion of us two or three billion of those are on social platforms and a whole bunch of the content being shared in channels is created by using corporate tools to make stuff by pointing phones at it. I guarantee that people will still go to museums to look at art regardless of how much cookie cutter AI stuff gets shared.
However, I absolutely wouldn’t want a handful of corporations to have the ability to empower their employed artists with tools to run 10x faster than freelance artists. That is a horrifying proposition. Art is art. The difficulty isn’t in making the thing technically (say hello, Marcel Duchamp, I bet you thought you had already litgated this). Artists are gonna art, but it’s important that nobody has a monopoly on the tools to make art.
It’s not right to say that ML output isn’t good at practical tasks. It is and it’s already in use and has been for ages. The conversation about these is guided by the relatively anecdotal fact that chatbots and image generation got good so this stuff went viral, but ML models are being used for a bunch of practical uses, from speeding up repetitive, time consuming tasks (e.g. cleaning up motion capture, facial modelling or lip animation in games and movies) or specialized tasks (so much science research is using ML tools these days).
Now, a lot of those are done using fully owned datasets, but not all, and the ramifications there are also important. People dramatically overestimate the impact of trash product flooding channels (which is already the case, as you say) and dramatically underestimate the applications of the underlying tech beyond the couple of viral apps they only got access to recently.
Yep. The effect of this as currently framed is that you get data ownership clauses in EULAs forever and only major data brokers like Google or Meta can afford to use this tech at all. It’s not even a new scenario, it already happened when those exact companies were pushing facial recognition and other big data tools.
I agree that the basics of modern copyright don’t work great with ML in the mix (or with the Internet in the mix, while we’re at it), but people are leaning on the viral negativity to slip by very unwanted consequences before anybody can make a case for good use of the tech.
I think viral outrage aside, there is a very open question about what constitutes fair use in this application. And I think the viral outrage misunderstands the consequences of enforcing the notion that you can’t use openly scrapable online data to build ML models.
Effectively what the copyright argument does here is make it so that ML models are only legally allowed to make by Meta, Google, Microsoft and maybe a couple of other companies. OpenAI can say whatever, I’m not concerned about them, but I am concerned about open source alternatives getting priced out of that market. I am also concerned about what it does to previously available APIs, as we’ve seen with Twitter and Reddit.
I get that it’s fashionable to hate on these things, and it’s fashionable to repeat the bit of misinformation about models being a copy or a collage of training data, but there are ramifications here people aren’t talking about and I fear we’re going to the worst possible future on this, where AI models are effectively ubiquitous but legally limited to major data brokers who added clauses to own AI training rights from their billions of users.
OK, what I’m increasingly getting from this thread is that one-off kinda scammy touristy places get over-reported and maybe mixed up with outdoor stand-alone toilets? Stuff gets presented like “in EU you have to pay for public toilets” in clickbaity travel articles, but it seems to be more like people were in one scammy place that was chargning and that’s what gets talked about? Maybe I just don’t go to enough tourist traps.
Where was this? The times I’ve been in France I was there with friends and I’ve been in Paris for maybe four hours in my entire life, but that sounds like it was either in the 90s or you were being scammed in more ways than the toilet.
I mean, what I can tell you is I’d definitely found a different toilet unless this was a free-standing outdoors latrine and I was in a hell of a hurry, just based on the fee, let alone the squatting toilet thing.
As fas as I know there’s nothing keeping restaurants or bars from charging to use the toilets. Also as far as I know, and I’ve used public toilets in restaurants and bars in most of the countries you list many, many times over several decades, those are exceedingly rare and absolutely not the norm. That was true 40 years ago and it’s true today.
The type of toilet is a different thing and yeah, until maybe the late 90s a lot of Europe was no stranger to squatting toilets. Honestly, for pubs and places where you’re mostly disposing of the drinks you’re having, I’m not even sure they’re a bad idea. Less accessible and whatnot, but I’m not sure a sit down toilet with a carefully developed patina of beer urine developed over years of sloppy drunken aim is a safer or cleaner proposition.
Yeah, no, me too. I’ve peed in a couple of those in just the past few months, and in hundreds in my life, and I haven’t paid money once. Like I said elsewhere, the one time I’ve seen a paid toilet in a place it was a public transportation hub and both I and other patrons seemed full-on outraged.
Clearly we have experience in different places and it seems like this is a regional thing. I just don’t know which regions that is.
I’m not entirely sure of the logic of why somebody would be cleaner after paying 50 cents than otherwise. It seems like a move to keep away homeless people, but even then, it’s not that hard to secure fifty cents and unless they have a timer going in there, which seems ill-advised, it wouldn’t help either.
In any case, I’ve only ever seen them in outdoor latrines and rarely in public transportation hubs. They are definitely not the norm anywhere I’ve been.
Yeah, right? That’s my experience, too. I feel like outdoor latrines charge like a coin, presumably to keep people from squatting in there, but most places don’t even have those. Maybe otherwise people are conflating customer-only toilets with paid toilets? I’ve never seen a paid toilet in an airport, though, and only once in a train station, and people seemed to be quite pissed about it and using the restaurants’ facilities instead.
I’ve never been charged for a mall toilet in Europe. But hey, that’s the problem with saying “Europe”. I can tick off maybe a copule dozen malls in maybe three or four countries, so we only have like twenty or thirty countries left to verify, assuming the practice is set at the national level and not regional.
In my mind this was a German thing that people kept saying was a European thing, but I haven’t peed in enough public places in Germany to tell you.
Where is this mystical European place where people charge for toilets? I swear, I hear this all the time when it comes to US vs EU differences and I don’t know what they mean.
I mean, I know places that have toilets just for customers, so you need to ask for a key or a code to use it when you’re there, I know of a couple of cities that charge a nominal fee, like a quarter for outdoor latrines for some reason, and I know of one specific train station that licensed toilets out to a private company and they tried to charge for them, which is very shitty and everybody hated it.
The idea of restaurants charging extra to pee is not a thing in the European places where I’ve been/lived.
It depends on what type of hardware. On the right console you could do this in real time with nothing but a jammed opening mechanism. I’ve personally swapped disks on a launch PSX just by learning the right timing and made it work 9/10 times. By 2000 I also knew of multiple places to just get hard mods, but honestly, Bleem came out in 99, so… that would have been my go-to. And now… well, now you can get a MiSTer to run those games if what you want is OG I/O.
I’m gonna say if you’re a “OG hardware” kinda person, and I’m one, so I should know, you’re also a OG software kind of person. I’ll play a real PSX game on a real PSX for shits and giggles, but if I’m gonna burn a CD I have better ways to get that game to run if I am using bootlegs on any part of that chain. Also, if you’re a OG hardware kinda person, you may be in the same boat I am and have such restricted shelf space that your default PSX vessel is a PS2 because if you can consolidate two consoles into one that’s way more useful than a way to run copied CDs, although that may be a me thing.
For as much as I engaged with the PSX I was an early adopter (I’m talking keep it upside down because overheating early), so swaps were trivial.
Maybe this is the reason why the guy bothered with it as late as 2000, get some later models on equal ground there. Although by that time it was also trivial to get some hard mods, also.
I don’t love how this is phrased, but it’s not wrong.
The harsh reality of creative industries is that people are gonna be uninformed, dickish smartasses on social media (and… you know, traditional media, too), but they don’t owe the creators anything, so if they don’t like a thing they don’t need to be right about why they like it.
But hey, I also don’t resent any creator for venting reasonably on social media about this stuff every now and then. I think it’s a dumb, potentially career-ending thing to do, but I get it.
And you know what? It makes sense. A big part of making a moment of a media launch is to get like-minded people talking about it. It’s harder now that media is largely on-demand, so it’s great to have a place to go for the discussion afterwards.
Which is why staggered, inconsistent launches make no damn sense in the 21st century. When pirates can deliver a way to join that hype moment and you can’t, for the content you’re creating on the service your followers are already paying for you have entirely missed the point.
I’m not sure about the digital-only stuff, but the OP is specifically talking about yt-dlp as an alternative to ripping the BRs, and I have to agree that ripping the disks will be easier and yields better results.
Hardware availability is the trickiest part, especially for UHD, but if you have a drive that will deal with the disks you have I certainly wouldn’t bother with the stream rip.
But hey, as a fallback, it’s good to have the option.