Donkeys will fuck up anything. You can find videos of donkeys grabbing mountain lions by the nape and slinging them to break their necks.
I’ve seen local farmers who have a pack of Great Pyr to roam with the sheep, donkeys for the other herds. It’s a racket when something gets in, but losses are rare.
I think I single-handedly funded a complete overhaul of the Kantonian Safari Zone just to get Scyther in Pokemon Red.
I lost count of how many times I reset to actually catch Chansey. “You missed the Pokemon! Chansey fled!” over and over again, when I actually got one of them to spawn!
Then it was flying all over, since I had the Good and Super rods, finally, to do all of the fishing. Now it’s leveling up some of my catches while pushing through Saffron so I can grab Lapras, snag Hitmonlee from the dojo, get everyone evolved and caught up, and then finally take down Koga.
It can come down to the company.
Like, a big AAA dev/publisher or a relatively unknown newbie? Not gonna trust that it’s going to turn out good or get finished.
A company like Crate? Hell yeah, they make solid shit and haven’t fucked me over once on it. I watched Grim Dawn grow up from 2 acts to getting a third expansion. Farthest Frontier is also shaping up into a fun time, in my opinion.
If they have a history, it can be worth it to take the risk and take some small part in the process.
I remember my first time finding the ceiling path in the Pyramids in SML1. I just decided to try to see if I could jump up to the ceiling tiles, skip passed the enemies.
It blew my little mind when it worked. I could do that. Where else could I do that‽ The entire game just changed! I lost hours trying to make the stupidest jumps, just to see if I had found another one.
I guess this is “weird” in the sense of “unique”.
The Steel Battalion Mech controls. The size of a table, it was an appropriate recreation of the control panel for a mech, requiring you to go through all the steps from firing it up to ejecting in case of danger. You had pedals, sticks, knobs, switches galore.
Still Pokemon Red. I’m beginning to regret my choices. The choice to include Blue-exclusives, and trade evolutions, because PKHex makes it so easy to do. The choice to try to keep a selection of various typings caught up in level, so I’d have some decent coverage versus brute forcing.
Having the trio of starters. I think I’ve grown to hate Bulbasaur, at this point. Every time I go to drop him into my party, all I can remember is “Not very effective”, over and over again. Well into the 20s, still taking 2-3 Vine Whips to take out a level 6 Kakuna.
Slowly grinding my way through a Pokemon Red Professor Oaks Challenge(Yay, switch-training Magikarp…), and when my brains to the point of melting from that, Pathfinder: Wrath of the Righteous. Kitsune Bladebound Magus, happily traipsing her fluffy way down wherever Desna may guide her.
May the Gods have mercy on the crusade she’s going to lead.
Just so you know, if it’s been awhile, Crate came in and did a pretty big overhaul on Grim Dawn, and are prepping for the “final” expansion that’s supposed to come sometime this year.
Dodge roll mechanic, potions are now a recharge resource versus pickups that take item space, the next expansion is adding potion customization, prettied up the old world to be more in-line with the quality the previous two expansions brought, tons of little tweaks.
It’s not exactly a “whole new game” experience, but it’s much more smoothed out!
Out of nowhere, I had the sudden urge to play New Vegas again, so that’s been taking up my time. Been enjoying a more Vanilla+ playthrough, just the patches to help it run better. And Someguys quest mods, but they fit right in to me. Still haven’t made my way onto The Strip, though I’ve cleared Boone’s quest and I’m working on Veronica’s(with E-DE in tow, of course).
It’s been awhile for me, been a nice revisit. Just taking my time, and really enjoying all the little rediscoveries I’ve been making.
My first round of Tetris was on an old DMG my late stepfather owned. It was my first time even handling one of those old bricks, but I cherished it. I don’t know what in my young brain it hit, but something just felt right. That thing got lost somewhere in packing up the house after his passing, probably still had that exact cart slotted.
I don’t think I played it for years after that, until I got my OG Xbox, with the double pack Clone Wars/Tetris Worlds. If I wasn’t running around being a squeaker on Counter-Strike or MechWarrior, I was playing Tetris. Weekends spent gripping the Duke, trying to get as far as I could.
Spiritfarer.
The soundtrack, art direction, color palette, and gameplay all come together in a relaxing loop. I have spent hours just drifting along spot to spot, taking care of the spirits in my care until their times came to depart, and still go back to it when I just want to have some time to relax.
As a warning, the game does deal with some emotional tones, so there’s a bit of melancholy mixed in. My wife and I both had times where we teared up because it felt like saying goodbye to someone again. It’s handled well, though. Really gives the feeling of everything being put to rest, and there’s still everything they taught you right there as a reminder of the effect they had.
This is an odd one, but Rimworld.
If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.
But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?
Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.
Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.
Have to agree there. It’s very newcomer friendly, even without using the bonus Personas the game gives you.
Also want to recommend Dragon Quest 11. While it has plenty of nods to the older titles, you don’t need to know them to enjoy the meat of the game, and it’s as traditional as they come while being a genuinely fun romp.
Good on them. $7500 for all future royalties is an absolute rip, especially coming out of Rockstar.