Born 1983, He/him, Danish AuDD introvert that’s surfed the internet since he was a tween.

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Joined 2Y ago
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Cake day: Jun 18, 2023

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What about all the lost accounts due to the Mojang -> Microsoft account migration? Lots of people either didn’t get around to doing it, or was able to and that meant the game you bought was suddenly null and void as your Mojang account got deleted if you didn’t consent in time to migrate to Microsoft.


I use an extension which bundles 5 different solutions in one called PaywallHub. I hasn’t been updated for a while because it got hit by takedown notices, but the chrome extension and firefox addon repos are still available, you just have to install it a bit more manually: https://github.com/Angeloyo/PaywallHub


Maybe it’s because I grew up with 60hz CRT monitors in the 90s, the ones that’d give you a headache if you sat in front of them for too long 😅 Or maybe you just get so used to 144 fps once you make the switch that it’s impossible to go back.
GOW running at 40’ish fps as you say even at ultra must mean they cared to make a good game. I ought to give it a go just for the “Boy” meme.


There’s a reason I only upgraded to a 2k monitor and not 4k, I’m not willing to sacrifice that much performance to just play at a higher resolution, 25 fps is way too low for me. 108 fps is what I play Fallout New Vegas at (to avoid physics behaving too weirdly) and I think that’s fine. I think I’ve gone down to 90 and been somewhat ok with that, but anything below that is no bueno.
Non-fps games I’ll cap lower, like 72 fps for a civilization game is perfectly fine.
But if you want beautiful games like God of War (or do you mean gears of war?) and are fine with a lower framerate, that makes sense to me.


The Hannibal Directive is absolutely insane.

Roughly 250 Israeli soldiers and civilians were captured by Hamas and other Palestinian armed groups, in what they called Operation Al Aqsa Flood.

Israel’s response was to reactivate and unleash the Hannibal doctrine, extending it to Israeli civilians, as well as soldiers.

Fire from Israeli helicopters, drones, tanks and even ground troops was deliberately unleashed, in a failed attempt to prevent Palestinian fighters from taking live Israeli captives who would then be later exchanged for Palestinian prisoners.

Roughly 1,100 Israelis were killed. It is still unclear exactly how many of these were killed by Israelis and how many by Palestinians. One year on, an investigation by The Electronic Intifada found that at least “hundreds” were killed by Israel.

Official figures, published for the first time last month, revealed that the Israeli Air Force fired 11,000 shells, dropped more than 500 heavy one-ton bombs and launched 180 missiles “during the fighting” on 7 October.