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Cake day: Mar 17, 2024

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Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences


For Civ 6, I’d say winning each victory once. Try to do it with different civs each time too. You can set your goal as winning a game on the highest difficulty if you want, but personally I don’t find that to be as interesting as the shift in gameplay necessary to win the different victories without just militarily crushing everyone else.



Very interested in this. I haven’t played Myst, because I’ve just always found point-and-click to be quite unpleasant. Do I need to have played it to understand what’s going on here?

I am seeing that there was a remake of Myst in a similar fashion, so I will take a look at that in its own right