I think you’re looking at it the wrong way. It’s just an extra that you have for “free”, not a dedicated gaming subscription. I also live in Europe and my Netflix is cheap, so I will have the subscription by default (cause a lot of people in my family watch it), which means I get to try the games for free. You can always just go buy them if you want, from the store.
So is your point to argue semantics?
“Downloading” colloquially referes to the proces of saving some data onto persistent storage device. When you open HTML pages they are loaded directly into RAM. They might be saved to drive if they are cached. But no regular person would refer to that process as downloading. Even I, as a webdev, don’t.
Yeah, seems like I’m wrong. I looked up the docs on git-scm.com and it says that the default branch name is “currently master, but this is subject to change in the future”. Maybe GitHub threw me off.
Remembering how Subset Games is notoriously anti-mobile I looked into it. Turns out, as usual, they did not intend to release a mobile port, just like with FTL. They have an FTL iPad port, but refused to release an Android port due to piracy concerns, claiming it wasn’t worth the effort to bother with the port. But Netflix approached them and sponsored the mobile ports for Into the Breach. In other words, if not for Netflix, the game would not have been playable on mobile at all. This likely applies to all the other Netflix exclusive games, they don’t buy licenses, they sponsor the ports.
And even if they were just buying licenses and making games available only through Netflix, then go complain to the game devs, not Netflix. Devs are the ones who agreed to it when they were offered money.