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Joined 1Y ago
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Cake day: Jun 24, 2023

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It’s pretty much a “develop from zero” situation. You can import assets, but will probably have to at least fix them up. If you are lucky, the two engines use the same language, but probably not. For example Unity uses C# while UE5 uses C++. And then you didn’t even get to the parts where you actually use use the engine. Everything that touches the capabilities of the specific game engine need to be rewritten. That is off the top of my head: interaction, physics engine usage, collision engine usage, AI stuff etc.


Here is what I’m using atm. Is there a better way to do this? I’m still learning K8S :)

apiVersion: v1
kind: PersistentVolumeClaim
metadata:
  name: sonarr-pvc
spec:
  accessModes:
    - ReadWriteOnce
  storageClassName: longhorn
  resources:
    requests:
      storage: 250Mi
---
[....]
volumes:
      - name: config
        persistentVolumeClaim:
          claimName: sonarr-pvc

Yeah I’m using Longhorn. Might be that I have set it up wrong, but didn’t seem to have helped with the DB corruption issue.


Basically this. I have my home stuff running in a K3S cluster, and I had to restore my Sonarr volume several times because the SQLite DB has corrupted. Transitioning to Postgres should solve this issue, and I already have quite a few other stuff in it, for example Radarr and Prowlarr


Sonarr (dev) now supports postgres
Thought I would let you all know in case you have missed it. A few days ago Postgres support was finally merged into Sonarr dev branch (meaning 4.x version). I have already transitioned to it, so far it runs without issue You can mostly follow the same instructions as for Radarr from here: https://wiki.servarr.com/radarr/postgres-setup I used the following temporary docker container to do the conversion (obviously replace stuff you need to): docker run --rm -v Route\to\sonarr.db:/sonarr.db --network=host dimitri/pgloader pgloader --debug --verbose --with "quote identifiers" --with "data only" "sqlite://sonarr.db" "postgresql://user:pwd@DB-IP/sonarr-main" When it completed the run, it outputs a kind of table that shows if there were any errors. In my case there were 2 tables (cant remember which ones anymore) that couldn't be inserted, so I edited those manually afterwards, so it matches the ones in the original DB.
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I got the same Obsidian+Syncthing setup atm, just haven’t really tried to use it for writing yet. Wanted to see what else others use that may trump it :)


Software for writing
For those who do write novels, books etc. What software do you use? What format? FOSS or proprietary?
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Lemmy on K8S
So here are the files I have cobbled together in order to deploy Lemmy on my own cluster at home. I know there are helm charts in the work, but this might help someone else who cannot wait just like me :)
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