I think the difference here from GTA is that this is a shared virtual world where the actions of players shape the society inside the game. If they’re creating a society where stimulated child abuse is shrugged off as just someone’s private life (even though it’s essentially public to everyone on second life) then I wouldn’t want to participate in that society, and if I worked for the company making second life I wouldn’t want any part of it.
I’m 33/m and also dating. From my experience, women my age vary around attitudes to video games but generally appreciate that it’s a valid form of entertainment alongside movies and TV. I don’t think it’s an age thing as much as a generation thing - nowadays they’re part of popular culture whether you’re into them or not, so most people up to mid-30s grew up around them.
If someone graduates from Columbia without knowing how to block a door then I feel the money has been wasted on them.