Just a guy, bout to get my PhD in experimental particle physics. I like hockey, basketball, DND, science, and audio equipment.

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Joined 1Y ago
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Cake day: Jun 16, 2023

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Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did! Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want. [Example Cards](https://imgur.com/a/Gppo03S) The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content. For the printable card item art, I highly recommend using a PNG with a transparent background and modifying `tcolorbox` `interior style` to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.
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D&D Item Card Template v1.1- A Simple, Effective LaTeX Template for Generating Item Cards
Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did! Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want. [Example Cards](https://imgur.com/a/Gppo03S) The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content. For the printable card item art, I highly recommend using a PNG with a transparent background and modifying `tcolorbox` `interior style` to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.
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It was funky and felt distinctly un-LaTeX with the pdf cropping and graphic declarations, but was super fun. Way different from academic writing or even hobby typesetting with normal, pre-made classes (the DnD 5e LaTeX Template by rpgtex is a gamechanger for homebrewed dnd content and was the catalyst for this). The standalone document class is really weird to work with, and using tcolorboxes as the main document content feels like I am fitting a square peg into a non-euclidean hole, but it is still working!

I am just glad I decided to use LaTeX and not python for this.


They are, and will always be, iconic. I only used one other source when making this, mainly for the font pack and the potential to add a texture map to the text block in lieu of solid gray.


LaTeX is a typeset that is written in plain text with Markup language. Word, docs, acrobat are all WYSIWYG (what you see is what you get) editors, so you type the words and use toolbars to edit formatting. In markup, what you write is what you get: you type everything, including the commands for alignment, spacing, etc. It makes control and customization of your document easier. If you ever have tried to use MS Word to make a good looking equation and wanted to die when it messed up your images and spacing 10 pages back, markup typesetting is the solution.

My tip would be to find a few templates on overleaf that you might find useful and just mess around and try to come up with what you want to see. Could be for work documents, could be for a hobby, whatever. Overleaf, the website I shared this project on, is great because it handles the backend stuff like compiling, software installs, etc. and allows you to easily copy templates over from premade projects in the gallery.

I learned to use it for writing scientific publications, but eventually I used it for all my homework, making ‘official’ looking DnD content, keeping a log of my work; basically most documents that are longer than 1 page. It is particularly good for science and math writing, but is almost as versatile as HTML for whatever you want to make.


D&D Item Card Template for LaTeX
Hey there programmers, I know this is a more markup/typesetting deal, but I thought there might be people who are interested. After being dissapointed with many of the options out there for making ttrpg item cards, I made a LaTeX template for that exact purpose. I wanted it to be relatively easy to use, generate clean images, and be (semi) form fillable. The cards scale in height with the quantity of text given and image size, so users don't need to finagle with the box dimensions too much, and all card sections (generated by custom commands) can either be commented out or toggled off if they aren't relevant to the item. If there are any people familiar with TeX who have thoughts or constructive criticism, I would love to get some more eyes on this. I have already posted this in the relavant ttrpg areas, but I am hoping people here might have more technical critiques. I have already gotten feedback that a setting for fixed dimensions would be smart in case players want to get card sleeves or a card binder, and want to make a back side for longer item descriptions, which I will work into V2. Here is an example of a completed card with all the trimmings: [Staff of the Jackal Lord](https://imgur.com/a/vQGKF0U) Thanks to anyone who takes the time to check it out, and if anyone uses it, please let me know what you think!
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Regarding not being familiar with LaTeX, I have already successfully used this template alongside chatGPT to convert items from a block of poorly formatted text to a finished card in just a few minutes. All you have to do is feed chatGPT the item’s description and the contents of the TeX files contained in the package (itemcard.tex, itemCommands.tex, tcolorboxSettings.tex) and it will do a pretty bang up job of formatting your item to match the template.



My research collaboration is based out of Spain. My boss is British. After traveling to Spain with him, the word guiri is now my favorite and how I refer to him when he is being overly British.


My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven’t done simce I was in middle school playing Halo 3


My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven’t done simce I was in middle school playing Halo 3