Smol girlthing from the deepest trenches of the sea.

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Joined 6M ago
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Cake day: Aug 06, 2024

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Thanksss!

Well, it took me 5 hours to get these wins sooo

The games in the compilation are really hard tho. I think only Camouflage and Night Manor were pretty easy for me so far


UFO 50 is available on Steam if that’s what you’re asking


cross-posted from: https://lemmy.blahaj.zone/post/21410303 > This game is so fucking good! It's a simple formula but so effective and addictive. > > Anyways, I finished the game with every character. I found all of them fun except Ayumi, I'm just not a fan of her traps. Even Yamada is manageable once you get used to his playstyle. > > The strongest one is definitely Raizo. He requires some skill from you yet it's really worth it! My current best time was gotten with him: > > ![](https://lemmy.blahaj.zone/pictrs/image/89ea020d-3490-4730-bb7a-0b499d32ce5a.webp) > > I guess now I need to consider getting a cherry.....
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cross-posted from: https://lemmy.blahaj.zone/post/21272066 > I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try. > > After an hour of playing we cherried it. And I must say, it was a lot of fun! > > The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one. > > As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles. > > The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense! > > Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.
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[Lunacid] All features of Vampire characters
cross-posted from: https://lemmy.blahaj.zone/post/21185473 > Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough. > > Helpful quirks: > - Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu. > - Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game. > - Most doors in the Castle Le Fanu will be open without vampiric symbols. > > Problematic quirks: > - Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use. > - Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous. > - Holy water deals a lot of damage when used. It still removes statuses though! > > Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
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That’s really cool ^^

The game starts out kinda tough so no surprise you bounced off. I took my time to learn how elemental resistances work and write down what resistances different enemies have and the game clicked. It was very satisfying to finally be able to destroy piranhas after they harassed my young adventurers for so long~


[UFO 50] Divers is so much fun
cross-posted from: https://lemmy.blahaj.zone/post/21074916 > I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map! > > I beat the game at level 11. Here's my setup for the final boss: > > > ::: spoiler spoiler > > Dylan: electrical (yellow) tower shield and holy potions > > Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights) > > Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield > > Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles. > ::: > > > The ending is > ::: spoiler spoiler > very mysterious of course, I really like too! > :::
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