Or am I missing something?
I think the only distinguishing factor is to target, it must gather data. So that means your activity is being tracked, stored, and shared with third parties. Of course for some people this will matter more than to others, but for those privacy focused you now know for certain they are storing data on you, potentially making money off of selling it, with no way to opt out.
I’m kind of sad about how large games have become and how little goes into optimizing that since “space is cheap”; though it seems people don’t really care about the bandwidth (environmental) cost of downloading that now that everything has gone digital (not that I’m saying physical doesn’t have waste).
I just kind of wish there were alternates, maybe high-res (free) DLC packs or audio localization packs which I feel like were done in the past but never really became a thing. I find myself sticking to indie games that are only hundreds of MBs instead.
I don’t think the article provides any conclusions besides beat games faster to delete them to clear space.
Had fun playing Maiden and Spell but didn’t seem like there was any online matchmaking available by the time I got the game, so when I saw this I added it to my follow list. Thanks for the heads up, will give it a try.