That video you shared was great!
I agree that neutering an artist’s vision is almost always a mistake, but I wonder if the artist’s vision has changed with the times as well? Furthermore, with patches, updates, downloadable content, and expansion packs for games, at what point is a game, as a work of art, complete?
How do you even begin to preserve a work of art when it is constantly changing and evolving?
I can’t wrap my head around the custodian’s thought process. They were able to figure out which breaker to hit, but they couldn’t read the note?
I can’t imagine losing 20+ years of research to something so foolish. Then again, I also can’t imagine not having an additional local redudancy for power failures (assuming they already had generators for the entire facility).
I went off on a weird tangent about game preservation after my initial question, but that’s what I meant with my “I wonder if the artist’s vision has changed as well.”
If the artist’s views have changed, and they are either supportive or the driver of a change like this, is it neutering their vision? It’s certainly straying from the original vision, but I wouldn’t call it neutering.
When I think of neutering, or really, betraying an artist’s original vision, I think of something more akin to Terminator 2 (James Cameron was pushed to give the movie an open-ended ending), or, more recently, 2003’s Dumb & Dumberer.