I see two possible reasons for your situation. One is that the company is turning to contractors to fill in gaps in their knowledge/experience, which is why everyone else has no clue how to tackle these tasks and why they get assigned the easy ones.
The other possibility is that the senior devs are gaming the metrics, letting the employees knock out easy tasks while the contractor is stuck with untangling the knots of the more intractable tasks.
If you have Elden Ring on PC, check out the seamless co-op mod. We were able to play through the whole game with very few issues. No invasions, no resummoning after bosses, normal use of torrent. It’s fantastic, and it’s shocking how well the mod works.
Kerbal Space Program 2 and Dark Souls 3.
KSP2 released their science patch this month that adds missions and a progression path to work through. It’s a lot more fun now that there are goals to work towards, and the missions are much better than what KSP1’s career mode offered.
I’ve been co-op’ing through DS3 with a buddy, which has been a fun way to tide us over until Elden Ring’s DLC comes out. I just wish there was a similar seamless co-op mod for DS3. Neither of us are interested in PvP, and it’s a little tedious to have to go through everything twice.
I haven’t had time to build up a big city, but so far I’ve enjoyed it. I’m running on Linux with a 5600X + 6600XT, and 1080p at medium gets me 30-40 fps.
I LOVE that roads transmit power and water. Money is way more available early game than in 1. The only annoyance for me so far has been the terrain overlay that comes up when you select a zoning tool (similar to how selecting water pipes switches to underground. You can make it go back to normal by hitting i after selecting the tool. It’s minor, but its an annoying difference from 1.
Incredible. Driving up energy needs to make their fake currency will help the state’s energy grid, because we can then hold the grid hostage until we’re paid.