They can almost certainly fix that with a combination of a lower rendering distance (less stuff to load in the first place) combined with lower quality assets in split screen (every individual asset uses less memory). Again. This stuff is basic. Really you’re supposed to build for your minimum spec first and scale up from there. I guess they were more concerned with bear sex than getting their game to run on all platforms.
Lazy devs don’t understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It’s literally just laziness and knowing people will just accept their shitty excuses.
It would be funny if they renamed Toys for Bob to Toys for Phil.