I, in just about every case, give no attention to norm-based arguments. We as a species on a whole, proportionally, keep doing foolish shit all the time.
But it was after reading your comment that I noticed there was a time that many Germans were either proponents of or tolerating (not all of them absolutely; there were rebels) some extremely bad things. Some 85 years ago.
Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not.
I played them. With the filter. That’s where I got the idea from.
Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.
“You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and change a line to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.
Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).
The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.
Edit: spelling
Yeah, I’m at 1080p and have usually not had any issue with the games I’ve wanted to play. From Might and Magic Book One (1986) to Monster Hunter World/Iceborne. But I’m very selective with the games I play—usually do not tolerate bugs or unnecessarily resource intensive ones where it would’ve needed a lot less for the same thing with more care taken.
In all seriousness, I hope this person will be fine. It is usually detrimental to self preservation, with either active or passive aggression, to openly state what things are. I hope this person can protect himself from any harm of any nature (even harassment).
Incidental, but the cause of Valery Legasov’s death is accepted to be suicide. Whether that is actually what happened I won’t argue for however, it is something I do not know anything about.
I do not agree with the method of Luigi Mangione, if he was indeed the one who killed Brian Robert Thompson, because it completely put him in the power of others. A better way is to be a pain in the backsides of all such as Brian Robert Thompson (which is not going to be even a tiny fraction affected by the politics of saying what should or should not be done as it is going to be by non co-operation, civil disobedience and boycotts), such that they can no longer do what they do and no one can simply replace them (which is what will probably happen now. I doubt too many are concerned about the deceased very badly, instead their own safety. The chances of a ‘better person’ taking the CEO role are low). That said, what he will face is likely to be anything but ‘justice’. On the surface, yes, but I would heavily doubt any claim made that he was not subjected to illegal treatment, and continues to not be subjected to it, while in custody. This is on the basis of the reaction of the authorities to the killing, mostly from the political and law enforcement. One would think that the most benevolent person was killed by one who is varying degrees of being evil. The authorities who control the process have mostly taken a side, and that is never the feature of a system which seeks to uphold ‘justice’.
Yeah, I never looked into that series because I can’t afford it. Nevermind, since I have a backlog too…
And perhaps I’ll get heroes 4 while I’m at it. The review led me to avoid it at the time. I’ve played 1–3 so far (not playing the expansion of 2 fully because I didn’t like it and playing it regardless turned out to be painful), having never finished the base campaign of 3 let alone the expansions. I could play 4 soon after.
Cool. I could still get Baba is You at some point, and I’ve never played a Zachtronics game before.
I do know one game which 95% meets all conditions put—Heroes of Might and Magic 3’s base game without mods so far. The game has a ‘fan’ trap where they tell just about everyone that a popular mod is either the definitive or best way to play. I played that first. I later played without mods, it was many times more complex and somehow better balanced. I felt abusive because the mod, at that particular time, had a first time load screen which claimed the original makers did not know what they’re doing—and merely stating anytime that you prefer it without mods would incite open hostility from many, even when no reference was made to the horrible methods used. The game itself, however, fully utilises having practical knowledge and using it to strategise which method you’ll use against your enemies (for example counter attack, drain their armies and resources, or simply charge at them with full freedom of how to go there and to adapt) and giving you freedom with hundreds of possible strategies to play with, and the game involves the simulation of choosing any side who range between the most evil to the lesser evils all fighting each other as similarly minded factions (and doesn’t really play into the harm of civilians in the game itself). There is something really enjoyable about it even if some maps could last 10 hours at a moderate pace, and even longer if you simulate a show of force with complete map domination and capture (which can be useful when you can carry over the hero levels to the next map, which is stated beforehand).
I’m playing this currently. I’m also looking into the enjoyability of wholesome sexual content, and the enjoyability of the comedic evasion of characters from people who want to do sexual acts with them but which will only lead to trouble later. But these come later and not from games.
It hurts everybody you know in different ways, and it hurts people more based on their socioeconomic status. It pokes and prods and twists millions of little parts of your life, and it’s everywhere, so you have to ignore it, because complaining about it feels futile, like complaining about the weather.It isn’t. You’re battered by the Rot Economy, and a tech industry that has become so obsessed with growth that you, the paying customer, are a nuisance to be mitigated far more than a participant in an exchange of value. A death cult has taken over the markets, using software as a mechanism to extract value at scale in the pursuit of growth at the cost of user happiness.
This ‘death cult’ is just ordinary people who take the easy way of forcing others to provide what they cannot do themselves. The commercial system is little more than a convoluted mechanism to fulfill this need. While, of course, not being extremely cruel to the workers because that always has consequences. This rule goes against the very instinct and reason for those radically believing in this system though, and as a result is disregarded in time by people who believe their predecessors who bit more than they could chew were foolish for not merely suffocating the poorer classes even more, in the hope they will work for them out of desperation.
These things have a simple root—it is people being unwilling to bear the burdens and pains for becoming capable of doing what they want to do, and seeing it preferable to push the pains on others instead. The most effective way to deal with it is to disobey and push the burden of pain right back to the cause of problems, rather than take up the pain for either pennies or the promise of easing the pressure, while the majority of the benefit coming from the work you put in goes to others. Push it back, reject it, and push it back again when these persons defiantly cause more problems. They’ll end up toothless and—the horror—with take up some form of technical skill learning to survive.
An organisation without the technically skilled persons to suffer under work for them are just a bunch of persons with many desires but no way to fulfill them. All the while the structure of ‘legitimacy’, which forces people’s hand to work for practically achieving nothing, breaks down. People are forced to work hard again if they ever had the idea of simply making others do the work and benefiting from it. In this happening you do not destroy co-operation and business themselves, but only trim these perverted aspects off them.
There are ways to mitigate this.
It is fine, I wasn’t looking for adrenaline rush thrills and more something which comes from being extremely well made. Kerbal Space Program seems like it might be close to what I’m looking for, if there are no bugs and the guardians of frustration—timers, limited resources against unlimited challenges coupled with heavy setbacks, bugs, or a combination of any of them and some other things.
Was always wary of getting into the Saints Row series because I always like to start with part 1, no matter how different it is and if it was a different set of people making it. But doing this on PC is not as simple as meeting a steam purchase and I already have had plenty to play, so I was reluctant to get into yet another series with more than 2 installments. I’ll see what I feel like later. I’m fairly used to configuring games to work, but I take a lot of time with it.
I’ve already decided to check vampire survivors…
I’m extremely wary of what the state of Forza horizon 4 will be if servers go down—I usually, almost entirely rather, avoid live service and anything with needless dependencies for that reason. It seems the FH4 servers will still be on for years, but even then it is possible that when servers are taken offline, it’ll be before I play it… or play it adequately.
Example: I wanted to start Divinity Original Sin 1 in late 2021. I instead started it in 2024, and have done about a quarter of it only before leaving it alone for a bit. This happens a lot depending on what I’m occupied with in general—and doing all of the classic Divinity games, and not really liking most of them aside from Beyond Divinity which I found decent and Act 1 only of Divinity 2 (the action game) very good, also played a part in that. While there’s no matter of playing the earlier entries, I am going to get a lot busier soon so it seems to be a problem.
I enjoy stuff like pressing key combination 6–C–3–2–(A to E)–(1 to 4) to cast a spell to travel to specific areas in overworld, and combinations like C—7—4 to cast, say, a protection spell while in combat on the sorcerer’s turn, in an old school western RPG. The only things I really dislike are slow animations and needless actions which do not affect anything. With this in mind, do you think I’m likely to be troubled by the first one or not?
I can find myself as well by watching some gameplay if you cannot determine it. If you are certain though, it will make things easier—even if I decide to check myself later.
I like this detailed answer. Firstly frustration and risk/reward is the opposite of what I’m looking for, the nature is a bit different from what I’m looking to experience. The things I need are not achievement but completeness of concept. To that end even relatively tough action games with the quality of life features to reduce frustration might fit the requirement, as long as the gameplay concepts are “fully thought out”—not only is enough thought given to what you’ve put in, but the nature of each addition and how it relates to the persons playing them, what it makes them feel… along with the relation with other mechanics to make sure how they go together. Games which use frustration also use this to some extent—but frustration is the opposite of what I’m looking into. The stuff I work it makes the user feel as comfortable as possible—with thought put in to remove all frustration, while simultaneously delivering depth of concept. These two are not incompatible, but requires a lot of thought and effort to deliver. Eventually it goes into the psychological of what people like, why people like them, and what specific feeling causes you to like such a thing. Eventually you go into questions like is such a thing natural—is it something people will like without having a particular mindset, political stance, education… or will it only be enjoyable with any or some of these things and are looking for aligned art.
Then, after understanding these, it comes to making something that anyone can enjoy, as long as they’re not coming into it expecting affirmation for the things they believe in. That latter part is up to the user and it is not up to the maker to determine whether a person should like it or not—the emphasis of the maker is on not messing up the process itself, and then to let people react naturally to your work. Of course, the world has an element of malice for the sake of it, but dealing with it in an adequate manner and not be aggressive in general, especially against people who merely want to use your work and know more about it, is important. That is a place many modern makers are failing in. But that is not related to the process of making something itself.
The most important element in this process is making something which isn’t malicious—cause harm to anyone for any sort of gain, even to affirm your own thoughts—while, at the same time, pushing the levels of depth in your work till it reaches a natural state of full enjoyment. This is part of the learning process which must be completed before work is started on anything. This last part is what I’m finishing up on. At the moment, usually the deeper you go into art, the more you see things which are inclined with enjoying instances of cruelty—or so it seems many times, but it is not always the case. Understanding to the end the reasons of many things, the things I’m trying to experience, is key to delivering an even deeper work which is not embarrassed of anything, but does not take pleasure in cruelty. The reason for this is not to attract mainstream crowds—which is always going to be hit or miss—but to ensure anyone… mainstream, those who aren’t what is called ‘normal’ (I personally fit into the latter) enjoy the work completely while not feeling the slightest bit unpleasant. The showing of villainy can still be delivered while doing so, by placing importance on structure—whether you show the cruelty for most of the time, and show its resolution for a short amount… or whether you describe what the situation is and then allocate a lot of time to the detailed described resolution of a problem and how it affects the people around.
All these things are, again, to be learnt before starting anything. Understanding the things that people enjoy is most important when structuring your work well—even when you already have made a fully developed idea for a story. These are the things I’m focusing on. I cannot really explain it in detail other than saying pride and achievement are on the opposite side of these things and, as elements, do not really go into the work I want to do. I’m intimately aware of the natures of pride and achievement—mostly the negative aspect, which I’m not going to get into here because I do not consider it my problem to worry how people think, and these explanations are likely to cause debate, no matter how well intentioned either or both sides are. On the other hand, my understanding in the basic nature of enjoyment of a bit limited, and that is what I’m trying to implement when I start my work so I’m trying to change my limited understanding at the moment. Such a thing is possible by experiencing oneself—from any place, such as books, movies, games, people taking action… from anywhere.
I tend to play without expansions and mods the first time. The second time, with expansions. Later, with any mod I specifically want.
The exception was Daggerfall because Arena was pretty bad with a few bugs. However with Daggerfall Unity I didn’t install additional mods. I did look for additional bug fix mods, didn’t find any. That makes sense since if an external modder makes fixes, the Daggerfall Unity maintainers would make those fixes too eventually. I need to look again though.
I have Dishonored 1 and 2. Will look at Death of the Outsider. I’ve started playing Thief series (not the remake) which I want to play a fair bit before playing Dishonored. Prey and Deus Ex Human Revolution weren’t ever in my consideration before so I’ll check those.
The Witness is something I’ll look at.
I’ve not played vampire survivors or survivor likes. I could try it to see myself. Dwarf Fortress too I have had an eye on but it shows many situations which would be obviously frustrating (I enjoy some permanent death games which label themselves as roguelike/roguelite, without frustrating elements). I’d had a look at the ASCII version of Dwarf Fortress a while ago, I find those visuals more appealing in comparison to the steam version. I’ll add these to the list of games to play.
It was then he became a believer in the potential benefits that artificial intelligence could offer society, including its ability to cure diseases and stop aging, the Times reported. “I thought we could invent some kind of scientist that could help solve them,” he told the newspaper.
I’m curious if he actually said the stop aging part, since it is not in quote yet attributed to him.
That said,
The medical examiner’s office determined the manner of death to be suicide and police officials this week said there is “currently, no evidence of foul play.”
As a person who had been suicidal since I was younger than 10 years old till a few years ago, I can confidently say that no suicide is without foul play. The foul behaviour is just… normal. And socially acceptable as a result. He was probably harassed, which is what usually happens when you question things.
Edit: spelling
In Greenly’s data table, somehow TikTok is always ordered before Instagram despite TikTok having consistently lower annual data center emission than Instagram while every other platforms are in proper sort order.
This implies the data centres for instagram give off more far emissions, or TikTok has more users, or both. That depends on whether you wish to trust the data though.
The comment section on this article is a little bit of hell.
Also, I get that this is part of Microsoft’s duties for its own OS security. But the role it has seems to be a bit too large. Currently it seems, even though it is seemingly working for the benefit of Ukraine in the conflict, that they could choose to aid Russia at any time. I don’t think I like them having such capacity. Being able to interfere in such events in such a drastic degree, if they choose to. Interference in politics in such a direct manner, even if aid with ‘intelligence’ is one of their offerings, cannot really be removed from their capability here. These are basics of state… just what are modern politicians doing. I’d say it is not so much the governments in specific places (like the US) running their regions anymore.
Just what are you try to imply here