Announcement from the RTX Remix Discord:
>Hey folks,
>
>Today’s the big day–RTX Remix is finally out in Open Beta for everyone to try. Read about it here: https://www.nvidia.com/en-us/geforce/news/rtx-remix-open-beta-half-life-2-rtx-trailer/
(PLEASE NOTE THIS ARTICLE UPDATES AT 8 AM PST)
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>Until now, this community has been creating with only the alpha version of the RTX Remix runtime, which we released in Open Source back in April: https://www.nvidia.com/en-us/geforce/news/rtx-remix-runtime-open-source-download/
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>In 9 months since, you’ve brought path tracing to over a hundred games, many we never imagined could be compatible, and have made jaw dropping work-in-progress remasters without even having the full RTX Remix platform. With the release of the RTX Remix app, modders with a 3060 Ti (and above) have a much easier solution for viewing their captures, easily populating their mods with high fidelity PBR assets, new lighting, and even upscaled/PBR textures created with RTX Remix’s AI Texture Tools. This is going to accelerate RTX Remix modding, and we hope, change the landscape for graphical mods.
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>Not only is RTX Remix releasing today, but ModDB is launching their community support resources as well: https://www.moddb.com/rtx.
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>Read about it here: https://www.moddb.com/news/rtx-remix-on-moddb.
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>With ModDB, modders will be able to:
See what games are compatible, and which version of the RTX Remix Runtime they were last tested with
Download RTX.conf config files and captures that will help get started with your mod
Upload RTX Mods that will be easy to discover throughout ModDB’s pages
Upload mods that are up to 50GBs in size
Upload PBR Assets to a place where the entire community can download and try
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>These resources are a powerful tool for you, the modders. I encourage you to help keep them up to date to benefit this entire community.
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>We’ve also released RTX Remix Runtime version 0.4–you can read about it in the opening article, and see the full release notes here: https://github.com/NVIDIAGameWorks/rtx-remix/releases
This runtime includes new features that are going to improve the look of your mods (Subsurface Scattering, Parallax Occlusion Mapping), as well as some fixes that have implications for compatibility (improved anti-culling of lights, a terrain baking system).
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>Finally, I ask everyone here to be supportive to newcomers discovering this Discord. There are going to be a lot of people who have never set up a game with RTX Remix. Based on my experience in this community, I have no doubts you will.
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>I’ll end this post by recapping some of the resources you have available to you for beginning your RTX Remix journey:
RTX Remix Documentation: https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/index.html
RTX Remix Tutorial Videos: https://youtube.com/playlist?list=PL4w6jm6S2lzvgJ97T1_VbLGBR_l6zzOUm&si=T2ReZboShPbDnd1H
ModDB RTX Remix Resources: https://www.moddb.com/rtx
RTX Remix FAQ (bottom of the article): https://www.nvidia.com/en-us/geforce/news/rtx-remix-open-beta-half-life-2-rtx-trailer/
Report Issues for Runtime, Toolkit, and documentation on the GitHub: https://github.com/NVIDIAGameWorks/rtx-remix/issues
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>Happy Modding!
Really hoping Snapdragon Oryon can be the same boon for Windows/Linux that Apple’s M CPUs were for Mac