“Certain aspects of Concord were exceptional,” Hulst continued, “but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options [and] after much thought, we have determined the best path forward is to permanently sunset the game and close the studio.”
But why? Did they actually think it was going to cost more money to keep the servers running than it would bring in? What’s the opposite of the sunk cost fallacy?
It’s interesting timing, two years after a UK government spokesperson said “we are not currently considering replicating” the EU charging requirement and a full year after the European Union officially mandated USB-C charging for a wide range of electronic devices.
There’s been a bit of a change since then, mate
It has been suggested the name “Stan” is a portmanteau of the words “stalker” and “fan”, though it is unknown if the name was chosen with that intention. The term “stan” has since become an internet slang term for an extremely obsessed fan of something or someone and is derived from the song’s title.
As others have said, the best answer is “whenever you want”, though obviously sometimes you don’t know when that is! If you need a little more structure you can see what the game presents to you as all the things you can do, for instance by completing all the achievements. Remember that sometimes the final achievements are ludicrously difficult, so if you’re not enjoying it just call it a day!
Blimey, and they say IGN only does 9/10 reviews nowadays! Fascinating article, very keen to hear if it develops any further.
What was this guy’s motivation? Playing the long game to get rich selling his kick-started ventures? Just for the glory of everyone telling him how great he is? Real altruism in a really weird way? Did he actually help improve accessibility enough in games for the ends to justify the means?
Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.
Actually a fascinating read! Once again, the way to make money in a gold rush is by selling shovels:
it seems like the people most reliably making money are the ones racking up YouTube and podcast views and selling ebooks, guides, and WhatsApp and Telegram access to places where you can learn more about how to do this yourself
Crazy that Facebook will pay you to churn out low-effort shit now, the platform already died for most of us when they were doing that just for the ego boost!
I was keeping in mind that they put that much money in, surely all that money has made something playable that would make some money, whereas throwing it all away makes nothing at all, right?