I’ve been playing through it with a few of my pf2e group.
Larian did such an amazing job with this, and I am enjoying it, but I find myself wishing this game had the action economy from Div : OS2 or pf2e.
That said, I’m glad to see that they’ve continued the trend of their prior crpgs, and made something approaching the flexibility of a GM behind a screen.
Honestly I’m shocked and surprised the Risk of Rain soundtrack hasn’t come up. Both 1 and 2 are bangers. Chris Christodoulou (the lead composer) has a yt breaking down the soundtrack.
Stellaris’ ost is also up there for memorable leitmotifs and just plain understanding the assignment.
I also quite like redout 1 and 2’s soundtrack.
Honestly the average user should probably go wireless. The convenience factor is huge, and most of these new headphones come with active noise cancelling.
The average pair of wireless headphones is also good enough for casual listening (depending on codec) and can come pretty close to wired solutions.
That said, I would never go for wireless on ear/over ear headphones again. The more features something has, the harder it is to fix when something breaks.
My wireless solution is a set of mmcx in ear monitors connected via Bluetooth adapter. Even without active noise cancellation, they block out sound well. For desktop my job requires critical listening, and I like neutral signatures, so I’d rather stick to desktop monitors and wired solutions.
My wallet hurts, but my steam library might be able to help.
The Dungeon Beneath is a turn based party building roguelite. Easy to understand but can get pretty challenging. Also the music slaps.
20 Minutes Till Dawn has a spin on the Vampire Survivors formula that I quite enjoy. Merging the crazed progression of items and swathes of enemies, with a twin stick shooter.
Rodina was what I played when elite and nms were disappointing, and star citizen was still pretending to aim to deliver a final product. For a 1 person team, it really impressed me.
Get to the Orange Door is a rougelite spin on Titanfall 2 in a weird cyberspace world. The biggest missing feature is a grappling hook.
Sun Haven is a little buggy but a more rpg and combat focused Stardew Valley. I used to play a lot of rune factory 3, so I enjoyed it.
I tried to recommend some stuff I thought other people wouldn’t have played, so I hope you enjoy!
It only shares the roguelite elements with vampire survivors, but I’ll drop a recommend for The Dungeon Beneath here. Super simple but pretty addicting.
I got curious myself and agreed, so I went looking.
A lot of sources specified that it was part of a technical requirements checklist, and…
Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.
If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.