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Cake day: Jun 01, 2023

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Moved most of my stuff there a while ago, has been pretty great.


So many things already mentioned, I guess the most original thing I can say would be Nushell :)

Gleam also maybe?



I couldn’t really get into Witcher 3. It was more the combat than the story but the story didn’t interest me much either…


for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment


It does not. The fingerprint always only unlocks the device’s HSM (“secure enclave” in Apple speak).

Between your devices enrolled in the ecosystem, private keys are synced securely (AFAIK, they make it so that an existing device’s HSM encrypts keys using the pubkey of the new one’s HSM); for signing up using your device on someone else’s computer there’s a process that combines QR codes with Bluetooth communication.


Note that you pretty much can’t store them with Google or Apple; smartphone biometric sensors operate the on-device HSM, not something remote.


IIUC Apple syncs them using the most secure way they can, i.e. when you enroll a new device to your account the existing device, the existing device’s HSM encrypts keys using the pubkey of the new one’s HSM; and for recovery from being left with 0 Apple devices there might be (?) an escrow option that’s optional (?)


I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.


My next web stack: chota.css, verga.js, poronga.html & pija.php :D


Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.



People have hacked a lot of those onto the old official engine actually (MGE XE) :D OpenMW is more focused on fundamentals than on the flashy stuff, but AFAIK currently has great fog support and the ability to load custom shaders from mods


What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…


Look for used ThinkPads with Ryzen, I bought an L14g2 (5850U+16GB) for about 600 USD and it’s just amazing value


Nethack is an amazing deep system to explore and learn about… but it’s not that fun to play (at least once you’ve already been to the late game). It’s more fun to read NetHackWiki than to actually play the game IMO. It would be a huge downgrade from DCSS, which is carefully designed to be fun.


Oh cool… mm, do we have a GNOME forum on this here threadiverse?


That refcount++ and refcount-- needs to be synchronized between threads

Only for things that you specifically want shared between threads – namely this (synchronized refcount) is an std::sync::Arc. What you want to share really depends on the app; in database-backed web services it’s quite common to have pretty much zero state shared across threads. Multithreaded environment doesn’t imply sharing!


Used to when I had the space and setup (had a Samsung Odyssey+), sadly didn’t get to finish HL:Alyx.

I’m surprised that Ctrl+F “Superhot” → 0 matches, that one was amazing to complete